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-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
In Robert Camisa's Beat The Devil, Lucifer is building an addition to Hell, and you're his betatester. He overheard you mumbling about how you'd sell your soul for a chance with the object of your affections, and, being surfeited with souls already ("Washington and Hollywood provide me with all the souls I'll ever need to buy."), makes you this alternate offer: wander through this Stygian mall and defeat the incarnations of the seven deadly sins, and that date is yours. It's a fun concept, and Beat The Devil gives it an energetic, cartoonish implementation.
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Recipe for a slice of tried and true IF:
5 parts Perdition's Flames
4 parts John's Fire Witch (or substitute with Sins Against Mimesis)
1 part Leather Goddesses of Phobos
Mix well with some solid writing and logical, if not difficult, puzzles and you'll wind up with the '99 IFCOMP entry Beat The Devil (BTD). [...] If you've never played any of the games listed in the recipe at the beginning of this review, then I would definitely recommend Beat The Devil. If you have played those games, then I guess I would probably still recommend it, with some reservations.
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This type of theme has been done before, but undeterred, I decided to give it a whirl. You can wander around almost at will, and you will soon find six of the seven sins, and believe me, they're quite disgusting (as you would expect). All I had to do was find ways of making them disappear, and with the collection of objects that you can lay your hands on, the answers are not as obvious as you would think. For instance, can you decide what you would do with a particularly nasty ice cream sundae, a tape of the world's worst insults and a catsuit?
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Number of Reviews: 2
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Destroy the 7 deadly sins in a shopping mall, February 3, 2016
First, the annoying things. This game claims it is too easy to need a walkthrough; like most games with such a claim, it doesn't implement very many alternate solutions to puzzles (in faft, I think there is only one solution for each puzzle), as well as neglecting many synonyms. The goal of the game is to make a passive, desirable girl sleep with you as a reward. Finally, it has some unnecessarily gross parts, such as with Lust.
Beyond that, the setting has some creative touches, a gently vague in-game help system, and some creative depictions of the seven deadly sins.
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This is version 3 of this page, edited by Edward Lacey on 20 March 2013 at 4:56pm. - View Update History - Edit This Page - Add a News Item