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About the Story"A date by candlelight in a fine restaurant. Should be a perfect evening." [--blurb from Competition Aught-Zero]
Nominee, Best Puzzles - 2000 XYZZY Awards
18th Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
[...] I thought the pieces meshed together really well; they all tie into the initial scenario, and the pacing is superb: a series of linear puzzles, then the game "goes wide" with a tough multi-element puzzle, then tightens down and is at peace briefly, easy, relaxed, everything is going right... and then BAM, ouch, followed by an easy end game. Perfect. As an added plus, the elements of DwA end up serving as a bit of a parody of some romantic genre cliches, indeed with the ending almost coming off as (unintentionally) mocking Masquerade, which uses those cliches to create its archetypal romance genre story.
-- Sean T Barrett
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[...] a well written original game about a date from hell. It starts out as a story-based game but then poses increasingly difficult obstacles in your path.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Solving the game's puzzles requires coming up with the funny response that the game had in mind, and using a less funny but still sensible response, or even a different funny response that the game hadn't envisioned, puts the player at a rather unhelpful dead end. Thus, in the first puzzle I had figured out what I wanted to do, but hadn't come up with the particular funny way of doing this thing that the game was looking for, and therefore I found myself going in ever more frustrating circles. Therefore, if you're anything like me, you probably shouldn't be afraid to turn to the hints in DWA, but once you do, you'll have a pretty good time. If only we could say that about all our disastrous dates.
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Number of Reviews: 2
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A mid-length humorous dinner date with a series of disasters, February 3, 2016
The writing is memorable and funny. The puzzles are a bit underclued, though, and many reviewers (including me) turned to the copious hints.
There are two or three puzzles in quick succession, followed by one big, mega puzzle involving a collection of obstructing waiters.
Overall, fun with hints.
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