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Enchanter

by Marc Blank and Dave Lebling

Episode 1 of The Enchanter series
Fantasy/Zorkian
1983

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Number of Reviews: 3
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One of Infocom's best; the first game where you memorize and cast spells, February 3, 2016
by MathBrush
Related reviews: Infocom, 10+ hours
Possibly inspired by the Wizard of Frobozz in Zork II,and originally intended to be Zork IV, Enchanter was my favorite Infocom game up to this point. You play an apprentice enchanter who is chosen to defeat the Warlock Krill, due to your not being a big enough threat for him to notice (like Lord of the Rings).

The main idea of Enchanter, and the entire focus of the game, is the spells. Unlike the wand in Zork II (which is described as unreliable and old-fashioned here), scrolls are copied into your spell book, and then can be cast over and over again.

There are well over a dozen spells. It was designed to give you a feel of more power than in Zork. The things you can do feel amazing.

I got up to about 150 points before consulting a walkthrough. I couldn't solve two key puzzles. One I knew what to do, but wasn't clever enough to figure it how. The other came out of left field, although I later realized that your dreams are a clue to the puzzle.

Which brings me to the one point that may be most divisive: your player's bodily needs. You constantly have to satisfy hunger, thirst, and sleep! You have a replenishable water supply, but you're toast when your food is gone.

I recommend reading the manual on NPC conversations, or one puzzle will be far too difficult.

I played this game on the iOS Lost Treasures of Infocom App.