Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



tube.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
tube.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
tube.sol
solution

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Tube Trouble

by Richard Tucker

Slice of life
1988

(based on 6 ratings)
2 member reviews

About the Story

You have been trapped in the underground system for what may be days or even weeks - and you are desperately hungry. The chocolate machine is playing up, and there's never a train when you want one.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 0
License: Freeware
Development System: Inform 6
Baf's Guide ID: 222
IFIDs:  ZCODE-0-950831-1FA4
ZCODE-0-950901-21E0
TUID: vsjvn4dabwh3r6um

Awards

6th Place, Inform Division - First Annual Interactive Fiction Competition (1995)

Editorial Reviews

Baf's Guide


A tiny game set in a tube station (what Americans call a subway). Your goal is to get something to eat. Interestingly, most changes in game state are only indirectly reversible. There isn't much you can do in this game, and what can be done must be done. You'll either solve this one pretty quickly or become frustrated and then bored with it.

-- Carl Muckenhoupt

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(2)
2 star:
(1)
1 star:
(3)
Average Rating:
Number of Reviews: 2
Write a review


A mini game about eating chocolate on the train., February 3, 2016
This game came in last place in the very first IFComp, but it's not nearly as bad as later last-place finishers. However, it is rather sparse and unfair. Much of the game is dependent on waiting for 5-10 turns in a row without justification.

Overall, an interesting game for those interested in the history of amateur interactive fiction.

A question of causality, February 3, 2014
by Simon Deimel (Germany)
This is a quite short game which does not take much time. The story is okay, there are some puzzles and an ending, and a solution to prevent getting stuck.

The story presents the player being stuck in a subway section, unable to escape from that place. The player has to deal with various items. The puzzles appeared a bit arbitrary to me -- I sometimes failed to see the causality of them -- I solved one puzzle and then something happened, and I did not necessarily find it related to my previous actions. So it was not always easy to find out what to do next, and I had to consult the walkthrough sometimes to find sense in what was going on. The aim is a bit unusual, one would expect that the player is supposed to escape from the tube station, and in the end he might succeed, but it is not explicitly made the purpose of the game. A player will maybe find the actual aim a bit unspectacular to feel motivated.

I can recommend this game anyway, it is surely a nice diversion, as long as you don't expect a masterpiece.

Links




This is version 2 of this page, edited by David Welbourn on 11 March 2008 at 11:38pm. - View Update History - Edit This Page - Add a News Item