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About the Story""crux ('kr&ks, 'kruks)
Etymology: Latin cruc-, crux cross, torture
1 : a puzzling or difficult problem : an unsolved question
2 : an essential point requiring resolution or resolving an outcome <the crux of the problem>
3 : a main or central feature (as of an argument)"
--From the Merriam-Webster Collegiate Dictionary, Merriam-Webster 2000" [--blurb from Competition Aught-Zero]
30th Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
All this is not to say that it's a bad game. It is implemented minimally, but competently. I don't think I found any major bugs, though the game's fascination with non-standard geography and randomness sometimes made it difficult to tell what was a bug and what wasn't. The prose, like the code, is sparse but error-free. Perhaps, if I was able to play it all the way through, I'd even think that Amnos is a really good game, or at least a draft of something on the way to becoming a really good game. With what I was able to see, though, all I was able to tell was that its entry as a competition game impaired my ability to enjoy it.
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This is version 4 of this page, edited by Edward Lacey on 23 March 2013 at 9:21am. - View Update History - Edit This Page - Add a News Item