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Zipped file containing all Petite Mort entries to ECTOCOMP 2016
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Honeysuckle

by Cat Manning profile

2016

(based on 6 ratings)
2 member reviews

About the Story

A Petite Mort entry for ECTOCOMP 2016.

Game Details

First Publication Date: October 31, 2016
Current Version: Unknown
Development System: Texture
IFID: Unknown
TUID: vh8cveth5606jlf1

Awards

4th Place, La Petite Mort - EctoComp 2016

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Member Reviews

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
A mid length Texture game about escaping an abusive relationship , July 10, 2018
by verityvirtue (London)
Related reviews: melancholic
[Mentions abusive relationships. Time to completion: 15-20 minutes]

Being the wife of an august wizard brings its own dangers.

The PC is wife to the wizard who is now her husband. They were, if not colleagues, then teacher and student, yet he dismisses her own “unruly” research, allowing her to continue only because “it seems to please her”. This echoes sexist assumptions of skill common to numerous other fields - from game development to medicine - which often casts women as the amateurs, forever the apprentice to their male counterparts. And, most notably, she plays into this as well, describing herself as an amateur.

The use of the verb ‘consider’ turns an invasion of privacy into something more like observing, but it quickly becomes clear that the PC’s husband is not who he says he is, that the PC is not /safe/, that prying is the only way to survival. Unusually for Texture games, Honeysuckle is strongly location-based.

What I most enjoyed - if one may call it ‘enjoyed’ - was the subversion of the traditional player as the chosen one, the powerful one, the one with the gifts. In Honeysuckle, the PC is, initially, utterly disempowered. She is the apprentice, the junior one, the amateur. She is the humble one - the /humbled/ one - who does not speak up because she knows few will listen.

Honeysuckle stands up as a modern retelling of Blackbeard: a predatory husband; the PC just one in a line of victims. The difference, of course, being the outcome. In the same way, this game has similar themes to Sara Dee’s Tough Beans. Both have female PCs who are babied by their male partners, and both find their salvation in his destruction. But where Tough Beans is unambiguous in its outcome, Honeysuckle is a little more ominous: each of its ending branches is wracked with uncertainty.

Honeysuckle is a game about alchemy and escaping domestic peril, and it is straightforward in that front. Several aspects of the story, however, are far from fantasy for a significant part of the population. Although its ending is ambiguous, Honeysuckle envisions the possibility - with both means and opportunity intact - of escape.

A sorceror's apprentice makes a decision, July 1, 2017
by MathBrush
Related reviews: less than 15 minutes
In this game, you play a sorceror's apprentice who works with potions and plants.

Something is off, though, and you're forced to make some important decisions. The game has some good dramatic timing that I think could really be emulated.

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Polls

The following polls include votes for Honeysuckle:

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Games are a new medium of art. It's still a maturing medium. But still some works May have succeeded in being truly classic in their writing. As an enthusiastic writer I need to know about the growth of IF in this field.

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Expectations for Speed-IFs are generally low, but sometimes games written as Speed-IFs are in fact awesome-- not just "awesome for a Speed IF" but truly worthwhile. List some favorites here.

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This is version 1 of this page, edited by verityvirtue on 31 October 2016 at 6:57pm. - View Update History - Edit This Page - Add a News Item