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Seven Bullets

by Cloud Buchholz profile

Adventure, Fantasy, Horror
2013

Web Site

(based on 14 ratings)
2 reviews

About the Story

You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back.

Will you make the choices that bring her home safely? Or will you get caught in a web of intrigue, assassins, and deadly combat? Only you can decide how this story ends... Do you have what it takes to survive?


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Number of Reviews: 2
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3 of 3 people found the following review helpful:
A long, highly branching game that treads familiar ground, July 20, 2017
by verityvirtue (London)
Related reviews: choleric

[Content warnings: violence, especially gun violence; torture/dismemberment]

You are a trained assassin. The Boss has your sister, and you will bring him down, do whatever it takes, to get her back, even unto death.

This is a highly branching, very long game which keeps track of a number of stats - and it makes that quite obvious through notes in the prose itself. Like Choice of Games games, there are achievements and Easter eggs galore, evidence of the breadth and effort put into Seven Bullets.

Decision-making points are inserted only when there is a significant tactical decision to be made, which makes each branching point's significance clear, but which also produces large swathes of text.

The story itself is fairly standard fare: mob bosses, arms deals with unnamed Chinese and Russians, unemotional protagonist. The typecasting here is almost stereotypical. Goons and villains remain categorically bad. Regardless of realm, they are to be taunted, killed and/or used solely as a means to an end: little chance for empathy. Pretty much every female character I encountered needed to be rescued.

I got the overwhelming feeling that it was the PC's personality that shaped the whole game, not necessarily for the good. Its prose is terser than it needed to be. The PC's stubbornness forced fantastical landscapes into shapes the assassin protagonist can understand. This may be a common enough human endeavour, but it stole the opportunity for humour or humility.

Seven Bullets is polished, and what appears to be Twine Sugarcube's autosave system - much needed in this very long game. I found it hard to enjoy it, though, because of its protagonist - I wasn't sure I wanted to spend all that much time with them.

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1 of 1 people found the following review helpful:
A highly-branching action game with achievements, June 26, 2016
by MathBrush
Related reviews: about 1 hour

This game has over 280,000 words, and is written in the 'time cave' style, where different choices lead to wildly different stories (80 different endings, in fact). Most time caves end up having each branch be fairly weak and underdeveloped, but this game does a great job on each branch.

The action is fast paced, and takes you through spy thrillers and possibly hell.

The feel is that of an old-time CYOA book, with sudden changes in genre and situation.

Recommended for fans of fast paced twine.

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Seven Bullets on IFDB

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The game(s) that changed your mind about Twine by MathBrush
I've seen many people discuss their feelings for Twine. Many of them say that they didn't think it was a 'real' platform at first, but then certain games changed them (see, for instance, the commentary in "IF is Dead. Long Live IF") For...




This is version 1 of this page, edited by Cloud Buchholz on 6 November 2014 at 9:06pm. - View Update History - Edit This Page - Add a News Item - Delete This Page