My Mind's Mishmash

by Robert Street

2007

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1 of 1 people found the following review helpful:
A 5-Episode virtual reality mecha game in ADRIFT, April 4, 2018
by MathBrush
Related reviews: 2-10 hours

ADRIFT usually has the weakest of the popular parsers (Inform, TADS, Quest, etc.), and this game is no exception.

The concept is interesting: you play as a human playing a virtual reality video game after the main game has ended. There are several layers of reality, similar to Wreck-it-Ralph. You play in a single layer, though.

The video game is about giant mechas fighting aliens. The after-the-game playthrough that occupies most of Mishmash is a stealth game using a 'ghost cap'.

I enjoyed the opening scenario, but the game quickly devolved into walkthrough-only territory.

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2 of 3 people found the following review helpful:
An interesting premise, but let down by technical problems, November 26, 2007
by Kake (London, England)
Related reviews: **, Robert Street, IF Competition 2007, didn't finish

Although there are some very good ideas behind this game, it had far too many technical issues for me to continue playing it.

First of all, I was put off by the quality of the writing. I haven't seen any other reviewers bringing this up — and one or two have actually said they thought the prose was good! So maybe my standards are too high, but I felt the writing was stilted, unpolished, and entirely lacking in any kind of style. (I did actually wonder whether it had been written by a precocious child or a very young teenager, but apparently the author is in his mid-twenties.)

Mainly, though, I didn't get very far through because I gave up in disgust when I discovered (from the walkthrough) that something the parser had been refusing to let me interact with — or even look at — was in fact vital to further progress. This wasn't an isolated problem, just the most egregious example. I'm not going to spend time playing a game that I can't trust to be fair with me.

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- Benjamin Sokal (Elysium pod planting enclosure on Mars), November 16, 2007

- Wesley (Iowa City, Iowa), November 11, 2007


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