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Story File
IFComp 2015 release
Windows Application (Windows XP and later)
Verbs list
Here is a list of almost all the verbs that are used at least in one instance in Questor's Quest.

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Questor's Quest

by Mark Stahl

2015

(based on 6 ratings)
2 member reviews

About the Story

Youíre a young man, on an adventure far from home, in search of a legendary treasure locked up inside an ivory tower. Forgot to pack? Incredibly deep pockets, but nothing in them? No problem. Iím sure everything you could possibly need is within walking distance. Itís not like youíre in the sticks or anythingÖ

Questorís Quest is a light hearted, old-school fantasy adventure that challenges some of the conventions of Interactive Fiction. It also introduces an idea or two that may be new to IF, or perhaps just uncommon. Questorís Quest is a great game for beginners, and should also prove to be a fun, quick challenge for more experienced players as well.

Game Details

First Publication Date: October 1, 2015
Current Version: Unknown
IFID: Unknown
TUID: v00pwms5p347pxoj

Awards

48th Place - 21st Annual Interactive Fiction Competition (2015)

From the Author

Related reviews: IF Comp 2015, Author Review, Author Ramble, Ramble, Blurb, Retrospective, Nostalgia, Old School, Home-Brew, Homebrew
I wanted to say a few things about my game. Questor's Quest has a reputation for having an "old-school", "retro" style. The reason for this, despite being released in 2015, is that it is in fact a very old game. I first designed this game back in 1996 as a high school freshman, and did most of the initial programming my sophomore year. At the time, I had only ever played a couple of old Infocom games on our old Apple IIe, and a couple of amateur games that I had found on the web. I found that there were a lot of IF conventions, even then, that I didnít care for. I decided that I would make my game from scratch, and that I would create it in such a way as I saw fit. That said, I always intended for the game to be unconventional. I was completely self-taught in QBASIC, the language I programmed the game in, and I embarked on a quest of my own, overcoming many program design problems and interpreter limitations. My coding was pretty sloppy, and my spelling was even worse (and still is), but working on the game has always been an absolute joy, never tedious. There was something incredibly satisfying about creating the game completely from scratch, and doing it in exactly my way, seeing it come to life on the screen.

I finished the basic skeleton of the game by the end of my sophomore year, and it lay dormant for many years afterward. It was little more than responses to the correct actions, phrased in very limited ways, and very limited implementation of anything else what-so-ever. In other words, entirely unplayable! If thatís not bad enough, the original game was actually IN ALL CAPS!!! (I dunnoÖ seemed like a good idea at the the timeÖ). I picked it up some twelve years later and started fiddling with it again, enhancing previously simplistic puzzles and fleshing out character interactions. I decided that there needed to be an entire series of hints regarding the pearl in order to make the puzzle fair. I pecked away at the game for the next several years while I was in music school.

Essentially, Questorís Quest had become a pet project that spanned almost 20 years of my life. I donít know if I actually believed that I would ever really finish the game and release it, as I was unaware at the time of the vibrant IF renaissance that had been going on for years and years. In any event, I eventually became aware of the IF Comp, and with the encouragement of friends and family that had enjoyed the game, I worked feverishly to get the game into a somewhat polished state in time for the 2015 fall competition. Yes, this included REMOVING CAPS FROM THE ENTIRE TEXT OF THE GAME!!! I figured Iíve got this old, old game sitting here, and it needs to get released, for better or for worse. And so, here it is, in all of its innocent, teenaged, enthusiastic, and optimistic glory.

I intended the game to be intuitive, particularly for people who had never played IF before. As a result, Iíve actually found that while seasoned IF players have struggled with the puzzle designs that have been described as ďtoo hardĒ and ďuncuedĒ, complete newbies have managed to complete the game almost entirely on their own, and without the aid of a walkthrough. I think it is absolutely essential to leave your expectations and preconceptions about IF at the door if youíre going to play this game. I think youíll find the game to be at least 95% fair if you take the time to learn the rules of a game that is insistent upon making its own rules. That said, Iíll tell you right now that the powder is (Spoiler - click to show)underneath another object that you have to MOVE (and you donít have to use caps).

There is actually a lot of subtlety in the puzzle designs that has been lost on a majority of the people who have played and reviewed this game. I experimented with an object that is only noticed the first time you enter a screen. If you missed it the first time, you have to return to the location to search based on a hint from another character. The point of the puzzle is remembering or mapping what you saw in a particular location, even though it has changed. I also explored an idea I had never seen before; directional verbs. There are a few puzzles that may seem illogical, but they actually make a lot of sense if youíve found the clues necessary to dissect them. Some puzzles simply require a very close attention to detail, such as the last major puzzle of the game. I think a lot of the value of this game comes from interacting with characters and gathering clues. Itís really important to ASK ABOUT certain items and characters, specifically the pearl, lamp, witch, titan, and powder. For the people who gave up quickly and resorted to the walkthrough without really delving into the game, yeah, Iíll bet the puzzles didnít make a lot of sense and seemed unfair and uncued.

In any event, it is what it is. Some people really liked the game. A lot of people didnít think much of it. A lot of those people were either unwilling or did not have the time (understandably) to really explore it fully. I still believe that there is value in this if youíre willing to dig into it. Would I ever choose to develop another game in this manner? Of course not (Inform 7, here I come). Do I have any regrets about designing, developing, and releasing this game in this manner? Of course not. I love the game and I loved creating it, but that is because I lived with it for such long, long time. It lives on in my mind, as do the classic adventure games of the 80ís and early 90ís that inspired it.



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Member Reviews

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Average Rating:
Number of Reviews: 2
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1 of 1 people found the following review helpful:
A mid-length homebrew parser game with DnD-type quests, February 3, 2016
by MathBrush
Related reviews: IF Comp 2015
This game resembles to me a Dungeons and Dragons type quest without leveling or classes. You play Questor, on a quest to help everyone. You have to save a man from poisoning by finding an antidote, defeat a witch, gather things in the forest, engage in combat, answer riddles, and do a few more intense Kerkerkruip-like combat segments where you choose whether to attack or defend and what to attack.

I would not classify this as an 'old-school game', but more as a 'faux-ld school game', a game that recreates what people think early parser games were like.

If you enjoy DnD type games (like Eye of the Beholder), this could be a fun mid-length game for you.

A great way to spend the evening! , July 14, 2017
So the first time I played this was fireside in my backyard and it was amazing! The author knows exactly how to suck you in and get you excited about the story. The puzzles were challenging and really made you work. I appreciate a game that is harder than a simple abc. I've shown this game to my friends and they love it too. FIVE STARS!!! Love it!!!

Questor's Quest on IFDB

Polls

The following polls include votes for Questor's Quest:

For Your Consideration - XYZZY-eligible innovation uses of 2015 by Brendan Patrick Hennessy
This is for suggesting games released in 2015 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...

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This is version 4 of this page, edited by zeartless on 23 December 2015 at 11:08am. - View Update History - Edit This Page - Add a News Item