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Amigara Fault's hypertext cousin, November 8, 2014
by CMG (NYC)The author lists Junji Ito as an inspiration at the game's end, and that influence shows in the best possible way. This is a story situated in that rich, weird realm between body and psychological horror, where the horror arises just as much from what's happening as from how nonchalantly it happens. The characters, without losing their fear, have nevertheless accepted their circumstances. They live with the horror as long as they can until…
Stretchtext is the perfect way to present this story. The text is literally plunging downward on the screen just as the hole in the basement is plunging downward, growing deeper with every click. The linearity fits. You cannot turn back from the depths opening under your feet.
(Spoiler - click to show)And when you finally do reach those depths, and the linear narrative opens into a pitch-black void lit only by a flashlight where you have to search for the next link cluster, never knowing which link to follow, that linearity is even more justified. You wouldn't feel nearly so lost in the dark if the game hadn't lulled you into a false sense of security first.
If you want puzzles, you probably won't like this, but if you enjoy campfire stories and weird fiction, then it delivers.
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