Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA weird tale. Some parts make use of sound, so this game is best played with headphones. One ending.
"Two Pieces of Interactive Fiction Which I Love"
"This first piece is very recent and is basically a short story about a family in which the father, one day, goes down into the dirt-floor basement with a brand-new shovel and he begins to dig…and dig…and dig. And he won’t stop digging. The story goes on from there in a brilliant piece of creepy, riveting writing that I would have adored had I come across it in a book. It’s well-told and very, very sharp. I can’t convey that strongly enough."
See the full review
My Father's Long, Long Legs
"Michael Lutz's piece of Twine-crafted interactive fiction horror piece My Father's Long, Long Legs might just be one of the finest, most cleverly executed pieces of freaky fiction I've ever read. Best enjoyed with the lights out and the sound up (and headphones on, if you're rockin' 'em), it tells the story of a girl whose father one day suddenly comes home from work and begins digging a hole in the dirt-floored basement of their house. Day after day he spends every free moment down there, coming up only to eat, use the bathroom, and work... and once his factory closes, he stops coming up at all."
See the full review
Emily Short's Interactive Storytelling
My Father’s Long, Long Legs
"My Father’s Long, Long Legs is a deeply creepy Twine game, a horror story centered on an unusual and startling premise. The structure seems linear at first: often in the early stages there is only one link forward, or there are multiple links but they control only the order in which you will read the same text. Later, things branch more, but in a way that still never gives the player a sense of strong agency. The experience is instead always of being drawn onward to explore even though there’s the strongest sense that you won’t like what you’re going to find. There’s no chance that you’re going to be able to control what that something is."
See the full review
|Average Rating: |
Number of Reviews: 9
Write a review
Most Helpful Member Reviews
The narrative is strong, and very creepy, and the technical capabilities of Twine are well-used here to give a sense of exploration and terror. Through text, sound, and limited sight, fear slowly creeps up on the player, and you may find yourself more in the perspective of the narrator than in a graphical video game.
The side stories and anecdotes shared throughout are well-done and plotted well. Although the story has only one ending, the possibilities suggested by that ending are complex, provoking speculation as to deeper meaning and intent.
However, as an example of interactive fiction, I found this text to be lacking. Although the reader is presented with a few choices, the story is overwhelmingly linear, with minimal replay-ability, something intrinsic to interactive fiction/hypertext fiction. I am not sure how more interactivity could have been worked in, which leads me to believe that perhaps this would have functioned better as short fiction rather than IF. Despite these shortcomings, I still found the reading experience enjoyable.
(Spoiler - click to show)especially given the lack of a conclusive ending. The writing occasionally feels a bit lacklustre, but when it is good, it is very good. The concept is excellent and uncanny.
As a Twine creation, I'm in two minds about it. Visually, it's very good. The grayscale background is a subtle, superb touch: representing the dwindling light falling into the father's basement; brightening or darkening depending on the events of the story. However, once the novelty wore off, I ended up feeling that the Twine format was a gimmick. The story is static; the vast majority of segments only have one link to click to get to the next one. The narration didn't even use the simple trick of second person to give the reader a sense of agency. I enjoyed the story, but I felt I would have enjoyed it equally if I'd read it in print or on a static web page.
(Spoiler - click to show)Then I got to the final section, and the story unleashed all Twine's possibilities: a more game-like structure with several possible actions, sound, and a spotlight effect I've never seen in Twine before. All these factors do an excellent job building atmosphere and creating claustrophobia. The music at the end is perfect.
I give my father's long, long legs four stars on account of the story, mood, and some excellent use of Twine's possibilities. However, players who prefer some agency in their IF might want to look elsewhere.
See All 9 Member Reviews
If you enjoyed my father's long, long legs...
Related GamesPeople who like my father's long, long legs also gave high ratings to these games:
|Fate, by Victor Gijsbers|
Average member rating: (40 ratings)
|Abgesang: Der Tag der Toten, by L. C. Frey|
Average member rating: (2 ratings)
»Du erwachst ohne Erinnerung in einem verlassenen Krankenhaus. Du bis nicht allein.« Ein Interaktives Horror-Abenteuer.
|Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus, by Dan Shiovitz and Emily Short|
Average member rating: (12 ratings)
Someplace on Venus a secret weapon is being built that threatens Earth with total destruction. You and your comrade must penetrate the Xavian base and save the world -- before it's too late!
Recommended Listsmy father's long, long legs appears in the following Recommended Lists:
A starter pack for those new to interactive fiction by MathBrush
I had a list like this before which I deleted, but I noticed it had a lot of views on intfiction, so I thought I'd make a new one to help people out. It has 10 web-based games, 10 parser games for beginners and 10 parser games of medium...
Great "white hat" horror games by genre by MathBrush
This list does not include games intended to disgust or to make you personally feel evil. The focus is on games where good overcomes evil, or that just make you think. That is what I mean by "white hat" games. Games like Vespers or...
PollsThe following polls include votes for my father's long, long legs:
Twine-bending Twine Games by Mostly Useless
Twine games that do something you found unusual and interesting, not in terms of story, but visually or mechanically, or both. So not just white text on black screen with a few links.
Games with the best writing by A. I. Wulf
Games are a new medium of art. It's still a maturing medium. But still some works May have succeeded in being truly classic in their writing. As an enthusiastic writer I need to know about the growth of IF in this field.
This is version 4 of this page, edited by Autymn D. C. on 21 December 2017 at 9:55am. - View Update History - Edit This Page - Add a News Item