Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA weird tale. Some parts make use of sound, so this game is best played with headphones. One ending.
"Two Pieces of Interactive Fiction Which I Love"
"This first piece is very recent and is basically a short story about a family in which the father, one day, goes down into the dirt-floor basement with a brand-new shovel and he begins to digÖand digÖand dig. And he wonít stop digging. The story goes on from there in a brilliant piece of creepy, riveting writing that I would have adored had I come across it in a book. Itís well-told and very, very sharp. I canít convey that strongly enough."
See the full review
My Father's Long, Long Legs
"Michael Lutz's piece of Twine-crafted interactive fiction horror piece My Father's Long, Long Legs might just be one of the finest, most cleverly executed pieces of freaky fiction I've ever read. Best enjoyed with the lights out and the sound up (and headphones on, if you're rockin' 'em), it tells the story of a girl whose father one day suddenly comes home from work and begins digging a hole in the dirt-floored basement of their house. Day after day he spends every free moment down there, coming up only to eat, use the bathroom, and work... and once his factory closes, he stops coming up at all."
See the full review
Emily Short's Interactive Storytelling
My Fatherís Long, Long Legs
"My Fatherís Long, Long Legs is a deeply creepy Twine game, a horror story centered on an unusual and startling premise. The structure seems linear at first: often in the early stages there is only one link forward, or there are multiple links but they control only the order in which you will read the same text. Later, things branch more, but in a way that still never gives the player a sense of strong agency. The experience is instead always of being drawn onward to explore even though thereís the strongest sense that you wonít like what youíre going to find. Thereís no chance that youíre going to be able to control what that something is."
See the full review
|Average Rating: |
Number of Reviews: 9
Write a review
Most Helpful Member Reviews
The narrative is strong, and very creepy, and the technical capabilities of Twine are well-used here to give a sense of exploration and terror. Through text, sound, and limited sight, fear slowly creeps up on the player, and you may find yourself more in the perspective of the narrator than in a graphical video game.
The side stories and anecdotes shared throughout are well-done and plotted well. Although the story has only one ending, the possibilities suggested by that ending are complex, provoking speculation as to deeper meaning and intent.
However, as an example of interactive fiction, I found this text to be lacking. Although the reader is presented with a few choices, the story is overwhelmingly linear, with minimal replay-ability, something intrinsic to interactive fiction/hypertext fiction. I am not sure how more interactivity could have been worked in, which leads me to believe that perhaps this would have functioned better as short fiction rather than IF. Despite these shortcomings, I still found the reading experience enjoyable.
(Spoiler - click to show)especially given the lack of a conclusive ending. The writing occasionally feels a bit lacklustre, but when it is good, it is very good. The concept is excellent and uncanny.
As a Twine creation, I'm in two minds about it. Visually, it's very good. The grayscale background is a subtle, superb touch: representing the dwindling light falling into the father's basement; brightening or darkening depending on the events of the story. However, once the novelty wore off, I ended up feeling that the Twine format was a gimmick. The story is static; the vast majority of segments only have one link to click to get to the next one. The narration didn't even use the simple trick of second person to give the reader a sense of agency. I enjoyed the story, but I felt I would have enjoyed it equally if I'd read it in print or on a static web page.
(Spoiler - click to show)Then I got to the final section, and the story unleashed all Twine's possibilities: a more game-like structure with several possible actions, sound, and a spotlight effect I've never seen in Twine before. All these factors do an excellent job building atmosphere and creating claustrophobia. The music at the end is perfect.
I give my father's long, long legs four stars on account of the story, mood, and some excellent use of Twine's possibilities. However, players who prefer some agency in their IF might want to look elsewhere.
See All 9 Member Reviews
If you enjoyed my father's long, long legs...
Related GamesPeople who like my father's long, long legs also gave high ratings to these games:
Cana According To Micah, by Christopher Huang (as Rev. Stephen Dawson)
Average member rating: (16 ratings)
Being an account of the wedding at Cana, by the servant Micah; in which further details, doubtlessly apocryphal, are given of the event, including his contention with a surly Baptist, an interfering orphan, and a proliferation of women...
ibis, fly!, by Mary Hamilton
Average member rating: (3 ratings)
|Conversations With My Mother, by Merritt Kopas|
Average member rating: (10 ratings)
A brief game about family relationships, in which you can click on words in the dialogue to change them before continuing the conversation.
Recommended Listsmy father's long, long legs appears in the following Recommended Lists:
A timeline of some important games for authors by MathBrush
This is a timeline of some highly influential games that used innovative techniques or left a mark on future games. I have not included 2015 games yet because it's hard to know what mark they will leave on the future. It leaves out games...
Literary IF by streever
Games that have literary merit make this list. To be accepted, a game should: 1. Evoke deeper themes and meaning, without being blunt. 2. Consistently employ good writing, both in dialogue and descriptions. 3. Tell a rich story from...
PollsThe following polls include votes for my father's long, long legs:
Twine-bending Twine Games by Mostly Useless
Twine games that do something you found unusual and interesting, not in terms of story, but visually or mechanically, or both. So not just white text on black screen with a few links.
Canonicity and IF by juliaofbath
I'm interested in determining whether or not a clear canon has emerged within the world of IF/hypertext. Of course, there is a clear critical opinion regarding which works belong to this tentative canon, but I'm interested in what...
Mother-Daugher Relations by matt w (Matt Weiner)
What are some IF works that involve a relationship between a mother and a daughter? Not necessarily as the center of the work, but as something that impinges on it at all.
This is version 4 of this page, edited by Autymn D. C. on 21 December 2017 at 9:55am. - View Update History - Edit This Page - Add a News Item