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2 people found the following review helpful:
An ultrashort parser game with 1 object, 1 NPC, and 2-3 responses, February 4, 2016by MathBrush This game is a fun experiment in ultra-short parser games. Unlike the other reviewers, I was not able to read Aaron Reed's commentary on the game, but I still found it very enjoyable. It was part of a competition to create a game whose code could be tweeted. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
4 people found the following review helpful:
Cute, but twitter still scares me., September 23, 2013by Andrew Schultz (Chicago) I bet there are plenty of reviews that say of a game, "it's good at what it does, but it's limited, and the author knows that." And I sort of have little more to say than that, here, about this game. There are lots of ways to riff on 140 bytes of source code (not counting white space) but playing this game always makes me try to be that much more succinct, and it helps me when I know I'm flailing in wordiness. The names of all objects are shift-characters. The solution (Spoiler - click to show)isn't hard if you don't overthink, and I in fact enjoyed saying, ok, this has to be simple, but even better was what this game opened to me. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
10 of
11 people found the following review helpful:
Short but Sweet, March 2, 2011by tggdan3 (Michigan) This game was great for me. Maybe it was my jaded view with "minimalist games", but this game was minimalist for the minimalist. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
6 people found the following review helpful:
Twitter-sized, February 28, 2011by Victor Gijsbers (The Netherlands) This is a Twitter-sized game. I don't mean that metaphorically. The I7 source code literally contains 140 characters, not counting whitespace. Was this review helpful to you? Yes No Remove vote | Add a comment
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