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Nerd Quest

by Gabor de Mooij

2008

(based on 6 ratings)
1 member review

About the Story

This is a snack-sized adventure game written in my own hobby programming language MechaniQue. I will make it available as a web page so you don't have to install anything (see walkthrough for details and URL). [blurb from IF Comp 2008]

Game Details

Language: English (en)
First Publication Date: October 1, 2008
Current Version: Unknown
License: Freeware
Development System: Custom
IFID: Unknown
TUID: tsxlh1q07dttixbu

Awards

33rd Place - 14th Annual Interactive Fiction Competition (2008)

Editorial Reviews

Baf's Guide


A thoughtful piece thoroughly discussing the prevalence of family values over professional obligations...

Seriously, though, it's just a rather unambitious get-out-of-the-locked-room game. The parser takes you back to the pre-Infocom era, and so do the puzzles. There is no saving/restoring in this game; fortunately, it's pretty short, and seemingly can't be put into an unwinnable state.
--Valentine Kopteltsev

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Number of Reviews: 1
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3 of 4 people found the following review helpful:
Nigh unplayable, October 23, 2008
by WriterBob (Richmond Hill, Ontario)
Related reviews: IF Comp 2008
This game is spectacular in being an exercise in frustration.

The premise is simple enough. Sneak past your manager so you can meet your girlfriend for a date. It is the execution that makes the game unplayable.

Common verbs do not function. "Examine," is not recognized. If you happen to type "Look," with a capital L, the game does not recognize the command. "Inventory," is not recognized, but its abbreviation, "i" works.

There are cases of guess the noun. For example, in one room if you try to "look at the PC," the game fails to understand. However, if you "look at the computer," the game provides a description.

Other fun elements -
You can't save the game.
You can't quit the game.

If the game were playable within the conventions of IF, I would forgive the inability of the game to display an apostrophe correctly. When the game tried to show “eight o’clock,” it came out “eight o ' clock” This was just added salt in the wound.

In the author's defense, he did compose this game using a language that he created himself. However, I suspect the language itself may have a few kinks to be worked out.

The in game puzzles weren't overly complex. Those were overshadowed by the puzzle of trying to guess how the programmer was thinking in order to phrase commands effectively.

I would recommend this game as an example of how not to implement an IF language or game.

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This is version 3 of this page, edited by Isxek on 2 October 2009 at 10:02pm. - View Update History - Edit This Page - Add a News Item