For a Change

by Dan Schmidt profile

Surreal
1999

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Reviews and Ratings

5 star:
(33)
4 star:
(46)
3 star:
(28)
2 star:
(4)
1 star:
(2)
Average Rating:
Number of Ratings: 113
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4 of 4 people found the following review helpful:
beautiful, November 17, 2023

dreamlike. I'm fairly new to these things, got stumped a few times. really wonderful experience. I am left with visions of this strange place.

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- aluminumoxynitride, October 29, 2023

- biscuit, October 2, 2023

- Zape, September 24, 2023

- Bell Cyborg (Canada), July 21, 2023

- civilstat (Maine, USA), July 12, 2023

2 of 2 people found the following review helpful:
Surrealism at its finest, January 6, 2023
by Lance Cirone (Backwater, Vermont)

(Adapted from an intfiction.org post)

For a Change has a dreamlike quality to it. All of its unusual logic comes together and really makes sense, ending up with a truly unforgettable experience. The game’s language is succinct and yet very descriptive: one line in particular that impressed me was The sun beats overhead, lending brightness and warmth, both long distant from the land you know. Items you find are strange, such as a “handlefish” or an “anchisel”, which are minimally described beyond some key traits about their demeanor. The game gives you a lot of time and material to immerse yourself in the world and try to visualize what you’re really dealing with. It wound up feeling rewarding to even figure out what an item or technique was, and then how to use it.

The key plot of For a Change is that you have to figure out how to bring the Sun back to your small land, which is overcast by a long wall. Beings in the meantime have figured out how to adapt to life in the shade. A major mechanic involves a small model replica of your land, closed off by a glass case. Your interactions and what you do to the world will end up making the true concept of the game more obvious. The climax in particular felt really satisfying.

For a Change is a short game (should only take around two hours, give or take a half, on a blind run), so it’s easy to recommend for a quick-yet-high quality experience. I kept the review light on spoiler details because I think it's fun to figure out on your own. It’s not that hard and it has an optional built-in hint system, plus there's no way to make it unwinnable. Give it a try.

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- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022

>INVENTORY - Paul O'Brian writes about interactive fiction

After I had finished the game, I marveled at the cleverness of its linguistic contrivance, and the consistency with which it was implemented, but the pleasure was solely on a cerebral level. Even though the experience of playing the game was interesting, I never cared very much about the story, I think because I found it too difficult to make an emotional commitment to a setting and character that were so completely alien. Consequently, I ended up observing myself a lot, which is a very distanced, passive way to go through something like interactive fiction. Then again, I'm not a person who gets passionate about abstract painting or experimental fiction like that of William Burroughs, so my lack of reaction to the game may be due more to my own idiosyncrasies than any particular flaw in the work.

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- nf, February 12, 2022

- Gerflooficorn, March 24, 2021

- William Chet (Michigan), July 20, 2020

- Edo, July 5, 2020

- Cosmo42, June 24, 2020

- kierlani, May 11, 2020

- Elizabeth DeCoste (Canada), April 11, 2020

- Bartlebooth, January 12, 2020

- Havoc Crow, January 5, 2020

- o0pyromancer0o, November 2, 2019

- jaclynhyde, October 3, 2019

- draziwfozo, September 2, 2019

- getlostdont, February 4, 2019

- Vigorish (Bradenton, Florida ), November 15, 2018

- Janos Biro (Goiânia, Brasil), September 30, 2018

- LynXsh, August 15, 2018


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