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The House on the Cliff

by Emily Short profile, Richard Evans, and Linden Lab

Gothic
2013

Web Site

(based on 1 rating)
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About the Story

An accident to a carriage and mail coach strand a group of strangers in a desolate stretch of coastland. The only source of shelter is an ancient, rambling estate, where neither servants nor master appear to be at home.

"The House on the Cliff" is a Versu game, featuring rich character autonomy and a wide variety of possible interactions and endings. It uses a social AI engine developed by Richard Evans, and is published by Linden Lab. Illustrations by Adam Murphy.

It appears this game is no longer available as Linden Labs, which acquired the IP, has discontinued development.

Game Details

Language: English (en)
First Publication Date: February 14, 2013
Current Version: 1
License: Commercial
Development System: Versu
IFID: Unknown
TUID: syrhms5fbggjiua0

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Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...

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IFs that use bleeding edge programming techniques to generate the story/writing

Polls

The following polls include votes for The House on the Cliff:

AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...

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This is version 2 of this page, edited by chairbender on 22 September 2016 at 12:30am. - View Update History - Edit This Page - Add a News Item