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Caroline

by Kristian Kronstrand

2014

(based on 14 ratings)
2 member reviews

About the Story

Let Caroline take you by the hand.

Game Details

Language: English (en)
First Publication Date: October 1, 2014
Current Version: 1
License: Freeware
IFID: Unknown
TUID: spwe8cetcj7zirol

Awards

32nd Place - 20th Annual Interactive Fiction Competition (2014)

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Member Reviews

5 star:
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4 star:
(0)
3 star:
(3)
2 star:
(9)
1 star:
(2)
Average Rating:
Number of Reviews: 2
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Interesting but lacking true interaction, March 20, 2016
There is a lack of real interaction in this story. It's generally either A or B. And many times it's just 'type this to proceed' which doesn't make for a very interactive story.

In addition the characters are fairly two dimensional and everything just happens pretty quickly.

Despite all of this I was still very interested in the narrative and I wanted very much to play through to the conclusion, which is why it was so frustrating when my game stopped working at the line 'The sound of a deep bell reverberates through the building.'

Please test this a bit better next time so everyone can complete the game.

unsettling and claustrophobic, March 1, 2015
by verityvirtue (London)
You're on a dinner date with Caroline. She's mysterious, and just before you leave her for the night, she tells you to meet her at Hydra Park the next day.

Caroline has the looks of a Twine game but uses a streamlined parser. Despite this, though, the range of actions available to the PC was extremely limited - meaning instead of clicking links as in Twine, one has to type out the keywords… word for word.

The minimal presentation of the text, while pretty, made the game feel claustrophobic. Perhaps it was meant to heighten the uneasy atmosphere of later chapters. Perhaps it was to highlight the impact of the words, the terse questions. If it was, then this worked for me.

The lack of choices in what would ordinarily be extremely open-ended situations (sitting in a room with a stranger, for example) felt contrived sometimes. This made it hard for me to suspend disbelief, though this was at least somewhat addressed in the final chapter.

I had a little beef with this curious fact: in Caroline, no one has much of a background story and everyone is generic! The PC is just… a man. Caroline… is a woman. This all added to the claustrophobic feel of the game. In the end, Caroline scores neither on the quality of story, nor on use of game mechanics.

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This is version 3 of this page, edited by Jason McIntosh on 22 November 2014 at 11:42pm. - View Update History - Edit This Page - Add a News Item