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ACG.zip
Contains ACG.ulx
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Walkthrough and map
By David Welbourn.

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Adventurer's Consumer Guide

by Øyvind Thorsby

Cave crawl, Humor
2007

(based on 9 ratings)
1 member review

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 6
Forgiveness Rating: Polite
Baf's Guide ID: 3023
IFID: GLULX-1-070501-9892525E
TUID: snk6qx8hfn3xpm0a

Editorial Reviews

IF-Review
As for the puzzles, they're generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. There are very few filler puzzles with obvious solutions, few re-capitulations of old standards: no passwords, no lock-and-key puzzles, and no light source problems — and certainly no mazes, inventory juggling, or hunger puzzles. There are one or two timed passages, but the timing is generous and needs no tedious optimization once you know what you need to do. Almost every solution requires that you not only find the right props but that you apply them with some degree of imagination... Thorsby keeps the challenges novel and inventive and seldom seems to have stuck in a mediocre puzzle merely because he needed to block an area and didn't have any better ideas. The result is a game that often feels old-fashioned in spirit but offers fresh and novel game-play.
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Number of Reviews: 1
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5 of 5 people found the following review helpful:
Solid puzzle game, October 17, 2007
ACG is a moderate-sized piece, well-tested, with a wide variety of responses to unusual conditions. It's unabashedly a puzzle game -- the premise is a bit thin and the story is minimal -- but what it does, it does very well. The puzzles are generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. Very few of the puzzles felt at all shopworn or perfunctory.

The attention to detail is also excellent. There are a number of easter eggs and special endings -- while there's only one way to really win, the alternate semi-loss conclusions are great fun to read.

One thing that many players are likely to find surprising is the absence of response to EXAMINE: Thorsby eschews object descriptions entirely. Everything you need to know about a thing will be evident from its room description and inventory listing. (On the other hand, this makes for some very long inventory lists...)

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Light-hearted, well-paced interactive humor.

Polls

The following polls include votes for Adventurer's Consumer Guide:

Outstanding individual puzzles by Jeremy Freese
I'm interested in examples of excellent individual puzzles in IF. In other words: not 'Spider and Web' so much as 'getting out of the chair' in 'Spider and Web'

Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.




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