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18th Place - 2nd Annual Interactive Fiction Competition (1996)
-- Carl Muckenhoupt
You play a drunken knight the "morning after" who has to get the castle deeds back from an evil wizard - not the most original of plots. However, the amusing responses from the game's narrator and the situations you find yourself in more than make up for this.
-- John Wood
The ability to shapeshift into different animals was a lot of fun, and brought back fond memories of Infocom's "Arthur." It's funny, with clever object descriptions and commentary by the game's parser, which assumes the persona of a wizard who follows you about. [...] My score was dragged down, however, by a great deal of typical AGT fare: Incongruities, a lack of apparent plot until the very end, obscure puzzles, a maze where one wasn't necessary, odd results when the author didn't anticipate something [...]
-- Christopher E. Forman
Despite the fact that the game talks back to you, commenting on your every action, and making fun of many of the mistakes you're making, it is all very good natured (as opposed to a certain other competition game, that apparently made some people feel quite insulted). I never had the feeling that the author was making fun of me, but rather that we were sharing a joke. And Sir Ramic may be a buffoon, but he's quite a lovable buffoon.
-- Magnus Olsson
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A buggy fantasy ms-dos game with a magician, July 5, 2017
It seems like a complicated game, but it is just intractable.
This is version 2 of this page, edited by Edward Lacey on 21 September 2013 at 6:28am. - View Update History - Edit This Page - Add a News Item