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About the StoryIn the shabby, dusty office, just overlooking one of the least busy streets in town, sat the Detective owner of the establishment.
You wouldn’t think it by looking at his head, as usual lowered as to almost touch his desk while perusing some paper or other, that this man, yes, actually this man, had killed Time.
Or will kill Time.
Or is killing Time, this very moment (the ordering is always the trickiest bit).
- English is not my first language.
- While I was writing it, I realised its nature is more that of a non-branching story, but I wanted to have an entry at IFComp and I could use the feedback anyway, so here it is.
52nd Place - 21st Annual Interactive Fiction Competition (2015)
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Number of Reviews: 1
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A short story about time travel with minimal interactivity, February 3, 2016
The story is about time travel, and is complicated and intricate. It is clear that the author is excellent at worldbuilding; I read through this game twice, about two weeks apart, and the second time I appreciated the story much more. I was excited to read more, and I hope the author continues the story.
There are a couple of typos, but I think the author may be fixing them, as I remember there being more the first time I read it.
So this story is more of non-interactive fiction, but it is not bad for a sci-fi short story.
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This is version 7 of this page, edited by Jason McIntosh on 16 November 2015 at 9:39am. - View Update History - Edit This Page - Add a News Item