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About the Story"We need to save the kingdom! But...where is the kingdom? What are its bounds? Can history be distilled? Why do ghosts feign friendliness? We will make a quest of questions!" [--blurb from Competition Aught-One] Game Details
Language: English (en)
Current Version: 1.0 License: Freeware Development System: Alan 2 Baf's Guide ID: 1650 IFID: ALAN-54CF05B7934CC64AF88649F227B10983 TUID: s4yn55ghi2vfc8lt |
22nd Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
For me, a narrative layer a little more grounded in reality would have done wonders for my emotional connection to the game. As it was, I could admire the prettiness of the words, but only from a remove.
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Deadline Enchanter was one of my first games I ever played, and still one of my favorites and a strong influence.
This game came before deadline enchanter, but shares its same feeling of utter bizzareness.
You are the ruler(s?) of a kingdom that has been ravaged by a ghost. There is wearable honey/history, and all sorts of other interesting things. I love this little game. It plays on gargoyle.