External Links

ADVENT.COM
MS-DOS Application
SURREAL.BAT
data file
SURREAL.DAT
data file
Requires an AdvSys interpreter. Visit IFWiki for download links.
README.doc
documentation
ADVENT.002
data file
ADVENT.000
data file
ADVENT.001
data file

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SURREAL

by Matthew Lowe

Surreal
2001

(based on 1 rating)
1 review

About the Story

"welcome to a new world.....
....a surreal world

> You are standing on a weather-worn cliff top over looking a pale blue lake.The lake is de-oxygenated giving it it's pale blue colour. All around you tall mountains rise from the ground giving a picturesque view. Wind tossed soil covers the ground where trees grow giving a deep and healthy colour. Leading away from the cliff are two well travelled paths; one leading to the east and the other to the west.

[Note: This is GAGS, the predecessor to AGT. As far as we know, Magx won't play GAGS games, so it'll be DOS only.]" [--blurb from Competition Aught-One]


Game Details


Awards

45th Place - 7th Annual Interactive Fiction Competition (2001)

Editorial Reviews

Baf's Guide


Myst has inspired countless mediocre imitations, but this is the only mediocre Myst imitation I've ever seen attempted in text. Consists mostly of scenery with a generally unplanned feel to it. Some guess-the-verb; remember that this is in GAGS and therefore can only use the dozen or so built-in GAGS verbs. Contains occasional character graphics.

-- Carl Muckenhoupt

>INVENTORY - Paul O'Brian writes about interactive fiction

There is promise in a game like Surreal, but it's a promise largely unfulfilled. My advice to the author is to learn a high-level IF language (it's not that hard, really!), review basic grammar, employ proofreaders and beta testers... and write again!
See the full review

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Member Reviews

Average Rating:
Number of Reviews: 1
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1 of 2 people found the following review helpful:
A minimalist game made with a primitive parser. Locks and keys, July 16, 2017
by MathBrush
Related reviews: 15-30 minutes

This game is just a light puzzle plus a series of locks and keys. The keys are bizarre; a weapon, a jar, they can all be keys.

This just seems quickly programmed in an old an bad language. I wonder if the author wrote it years before and spruced it up for the comp. It does have some nice Ascii art, and some fun ideas, but it needs a lot of work.

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