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1-6 of 6
- Audiart (Davis, CA), February 26, 2017
A narration of The Tempest, with some mild interactivity, February 3, 2016
by MathBrushThis is a text adventure version of The Tempest. This is the entire play, just slightly reworded and split up into various pieces. As you move about the game, you unlock different conversations which get pagedumped onto the screen a line at a time.
I love the Tempest, but I didn't really enjoy reading it this way, if anything because Parchment kept scrolling to the top of the screen whenever a new line of text occurred.
You can't really do anything besides try to trigger the next section of the game. However, all of Inform's basic messages are changed around, and the parser itself is changed all around.
You play Prospero, commanding Ariel.
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
- Walter Sandsquish, February 2, 2011
- albtraum, February 8, 2009
An adaptation of the Shakespeare play by one of the latter-day demigods of IF. While ample intelligence and creativity went into the making of the game (unsurprisingly, with Graham behind it)--the parser is completely hacked to make all the responses Elizabethan--it doesn't work very well as a game. You get long chunks of the play as cut-scenes, and the game amounts to figuring out what to do to trigger the next cut-scene--but some of the actions are so obscure that having the text of the play on hand doesn't help. Worse, you can't speak to any of the other characters, since that would presumably violate the confines of the play. The Elizabethan responses are amusing, but they're probably the best thing about this game.
-- Duncan Stevens
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