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Compound Fracture

by Jimmy Evans

2016

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A timed Twine game about dying in a car crash, December 17, 2016
by verityvirtue (London)
Related reviews: melancholic
The actual text in this game is scarce, as words would be when oxygen is scarce, yet it begins with a blasť This game embraces deceptively simple text effects, where links wriggle and shift out from your cursor. Fragments of thought flick by under a visibly lengthening bar, with the implicit understanding that when that bar runs out, so does your time. The thoughts that flicker past hint at past regrets, a family less than proud of you: the usual emotional baggage, but even there's no time to pursue those thoughts. The writing, though sparse, has a stoic, matter of fact tone, from the first line: "you are going to die/okay". In one of the endings, you can do nothing but watch the timer count down.

This is a shining example of real-time effects done right, adding as it does to something otherwise quite simple. (This might be easier played with a mouse.)