Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Nominee, Best Individual Puzzle - 2002 XYZZY Awards
19th Place - 8th Annual Interactive Fiction Competition (2002)
If I had to describe this game in one word, I would pick "crazy." This game, or series of mini-games, is wacky. Yes, it makes some sort of weird sense, but you will probably only get a headache trying to figure it all out. No, it is not confusing. The stories or sections in themselves are easily understood. Trying to put all of them together and figure out what the author's point is will drive you crazy, so just sit back and enjoy the ride.
-- Tony Baechler
See the full review
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[T]his is an excellent work of IF, and a fascinating metatreatise on "puzzleless" IF in general.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
The games vary in enjoy ability. One of the games was actually quite enjoyable, with dynamic constraints. The other two were not very exciting.
The writing is melodramatic; it really reminded me of what you might expect if you told a university English class to "write something deep". It's hard to tell, though, if the author is doing this purposely or not, which is a point in the game's favor.
There is unnecessary profanity in the first game, a strange departure from the tone of the rest of the game.
For those who have played through all three games and read all of the author's additional notes and material:
(Spoiler - click to show)There is a fourth "endgame" which, I believe, is what the author refers to when he says part of the game is inspired by House of Leaves. At first, I really enjoyed this game, but then I began to realize that the game seems to place the new staircase only when a large percentage of the map has been explored, and then places it in the unexplored spot closest to the entryway. Because of the House of Leaves reference, I do not believe this puzzle is intended to be solved.
The best section is the third, because there are more things to try, even if in the end the lesson is the same. I gave up on the final section after I realized that (Spoiler - click to show)the Rogue-like dungeon never ends, there's nothing to do apart from map it, and it's designed so that the next staircase doesn't appear until you've mapped most of a level. Certainly in line with the rest of the game, but no less frustrating for all that.
Your attitude toward the "game" will probably depend on your tolerance for frustration. It's an interesting and worthy experiment.
If you enjoyed Constraints...
Related GamesPeople who like Constraints also gave high ratings to these games:
The Granite Book, by James Mitchelhill
Average member rating: (9 ratings)
IFComp 2002 entry.
|The Queen's Menagerie, by Chandler Groover|
Average member rating: (21 ratings)
These beasts won't feed themselves. A puzzleless exhibition. Ten to fifteen minutes.
|Aotearoa, by Matt Wigdahl|
Average member rating: (45 ratings)
The Fish of Māui. The Land of the Long Cloud. Aotearoa. An entire continent of untamed wilds, and the last place on Earth where dinosaurs still roam. If only you'd come ashore under better circumstances...
Recommended ListsConstraints appears in the following Recommended Lists:
Games about interactive fiction itself by MathBrush
This is hopefully my last list. These are games that comment on the nature of interactive fiction or the interactive fiction community itself. The quality of these games varies wildly, and this list doesn't attempt to sort by quality....
Forgotten Treasures of IFDB by MathBrush
These are games that are great, either in my opinion or in many others, but which have been forgotten. By forgotten, I mean it satisfies the following: 1. Not an IfComp or XYZZY Best Game winner, 2. Not in Best 50 Interactive Fiction...
Most unusual games by MathBrush
These are games that are very different than most games on IFDB. Some games that are exceptional in execution (like Counterfeit Monkey) are derived from concepts that are similar to other games (like Andrew Schultz's or Ad Verbum). This...
PollsThe following polls include votes for Constraints:
Fate vs Free Will Games by loocas
I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...
Autonomic narration by Artran
I'd like to discover more games like Photopia, Rameses or Glass, in which the narration is rather independent on a player, and in which the interaction is somewhat limited because of strong characterisation and lack of real puzzles. In...
This is version 3 of this page, edited by Edward Lacey on 17 April 2013 at 4:59am. - View Update History - Edit This Page - Add a News Item