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Nominee, Best Individual Puzzle - 2002 XYZZY Awards
19th Place - 8th Annual Interactive Fiction Competition (2002)
If I had to describe this game in one word, I would pick "crazy." This game, or series of mini-games, is wacky. Yes, it makes some sort of weird sense, but you will probably only get a headache trying to figure it all out. No, it is not confusing. The stories or sections in themselves are easily understood. Trying to put all of them together and figure out what the author's point is will drive you crazy, so just sit back and enjoy the ride.
-- Tony Baechler
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[T]his is an excellent work of IF, and a fascinating metatreatise on "puzzleless" IF in general.
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PollsThe following polls include votes for Constraints:
Fate vs Free Will Games by loocas
I imagine that the interactive nature of IF would allow themes of fate and free will to be used powerfully. Perhaps the PC is given a glimpse of his or her future and the player tries to avoid it. Are there games in which this is done?...
Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
Autonomic narration by Artran
I'd like to discover more games like Photopia, Rameses or Glass, in which the narration is rather independent on a player, and in which the interaction is somewhat limited because of strong characterisation and lack of real puzzles. In...
This is version 3 of this page, edited by Edward Lacey on 17 April 2013 at 4:59am. - View Update History - Edit This Page - Add a News Item