So Far

by Andrew Plotkin profile

Surreal
1996

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Reviews and Ratings

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Average Rating:
Number of Ratings: 71
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- Moses Templeton, May 3, 2008

- flatluigi (Massachusetts, USA), April 26, 2008

13 of 17 people found the following review helpful:
Horribly unfair, hauntingly beautiful, March 29, 2008
by jingold (UK)

There are very few bits of IF that have stayed with me and will do forever. So Far is one of them, which in a way is a terrible shame, because it's almost impossible to share with anyone else. The game is famously difficult and cruel (it's the only game I can think of that actively encourages players to do self-destructive things) and to say I got through it without hints would be a lie, lie, lie. But it was a beautiful thing, finely wrought, casting shadows across itself like a spinning sundial. It made me feel horribly jealous not to have written it and deeply privileged to have played it. Sigh -- those were the days...

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- Cheryl L (Australia), March 11, 2008

- brattish (Canada), March 9, 2008

- J. Robinson Wheeler (Austin, TX), February 22, 2008

- Dan Schmidt (Boston), January 31, 2008

- Wendymoon, January 13, 2008

- oddgrue (California), December 30, 2007

- Tyrog, December 14, 2007

- Miron (Berlin, Germany), December 11, 2007

- Leland Paul (Swarthmore, PA), November 19, 2007

- anj tuesday, November 18, 2007

- ErWenn (Bloomington, IN), November 18, 2007

- Wesley (Iowa City, Iowa), November 11, 2007

- Brian Slesinsky (California), October 27, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- Sami Preuninger (New York City), October 23, 2007

- zer, October 22, 2007

- Gregory (USA), October 20, 2007

- Emily Short, October 19, 2007

Baf's Guide


In this haunting and dreamlike work, you discover unnatural shadows that allow you to travel to a variety of strange places, each with a different prevailing mood. A sprawling work, thick with prose, variously enchanting and disturbing. Has a definite recurring theme of near-misses and creative tension, as well as numerous less-identifiable undercurrents with plenty of room for interpretation and speculation. (Is the tribal dance you witness in the grasslands just another retelling of the play you watch in the prologue? Is there some connection between the sculpture in the park and the coming lunar conjunction?) Excellent puzzles, chiefly based on experimenting with unfamiliar objects. Lots of attention to detail, especially irrelevant detail, with the effect that the world seems much larger than it is. Highly emotional and pleasantly confusing.

-- Carl Muckenhoupt

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