Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Story File
Version 3
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Endless Sands

by Hamish McIntyre profile

Adventure
2015

Web Site

(based on 11 ratings)
1 member review

About the Story

Exiled to the desert for a crime they didnít commit, a vampire must find shelter before sunrise.

Game Details

Language: English (en)
Current Version: 3
License: Freeware
Development System: Inform 7
Forgiveness Rating: Tough
IFID: C2FE4FD3-9ABA-414E-82DD-C12451FC3B6D
TUID: r6yx0s9l5ikbyu17

Awards

Entrant overall; 3rd Place, Best Use of Theme ("Sunrise") - ParserComp 2015

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(8)
2 star:
(3)
1 star:
(0)
Average Rating:
Number of Reviews: 1
Write a review


1 of 1 people found the following review helpful:
Grainy in places, but likable, March 21, 2015
by Andrew Schultz (Chicago)
Endless Sands scared me off with the title: were the sands endless? Algorithmically generated? Thankfully not. But it feels that way at first. You've been bitten by a vampire queen and need to find your way inside before light. You have about four hours of game time, or 240 moves. TLDR: it's a funny small-to-medium game with lots of nice big ideas that feels a bit loose, but there's no shame for a first time effort.

There are four possible endings, each with its own series of mildly annoying hijinks. When I say mildly annoying, I mean that they were just the right silliness to get under your skin without pushing you away. It was a good idea for the author to implement all four, though, as different players appear to have gotten stuck on different ones. And this provides a depth that so many other silly games don't have.

As you'd expect there's not a lot of NPC interaction, and what there is is a bit guess-the-subject. I maybe should've thought of (Spoiler - click to show)giving the werewolf something to chew. But the dialogue didn't point there, even though I found an actual subject that worked, I laughed. I think the puzzle for escaping below the surface was much fairer, and it had wacky humor and even a clever bit of programming where a radio gives static half the time. It was a nice little wait-nag as you had (Spoiler - click to show)seven colors to put in order, so when each had a 1/2 chance of appearing in a message, missing one wasn't critical. Or you could just brute-force.

This review is for version 1 of the game. The author, a first-time writer, showed interest in a post-comp release. So a lot of the cluing that's off (I assumed certain places were off-limits,) or the slapstick that misfires (though you see what the author's trying to do) or the technical stuff (command rejects can waste a minute) is forgiveable and easy to fix.

I had fun with the game, warts and all, and I hope the author writes a post-comp release. Even if they only have time to fix some of the bugs, I bet people will replay it gladly, if only to see the endings they missed.

Links




This is version 14 of this page, edited by ZombieHam on 19 March 2016 at 3:00am. - View Update History - Edit This Page - Add a News Item