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Destination Unknown

by Mark Mihalko

Horror
2016

Web Site

(based on 3 ratings)
2 member reviews

About the Story

Trapped inside the mysterious Bermuda Triangle, you find yourself lost in the depths of despair. Only you can save yourself and the crew from oblivion.

Game Details

Language: English (en)
First Publication Date: July 13, 2016
Current Version: Unknown
License: Freeware
Development System: Twine
Forgiveness Rating: Polite
IFID: Unknown
TUID: qwgnir3uohotdfps

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Number of Reviews: 2
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Too rushed and eventually falls apart..., December 19, 2016
Some of the descriptions on the ship are good, but the story's too rushed to be able to build up any tension. As it goes on it starts to fall apart more, as though the author made it up as they went- some things aren't resolved, the story abruptly changes direction, and it finally just suddenly ends... and the characters' reactions aren't that believable.

There are some multiple choices that randomly kill you out of the blue with some weird unrelated occurrence.

1 of 2 people found the following review helpful:
Mediocre writing, terrible pacing., August 18, 2016
This was a disappointment after recently playing The Axolotl Project, and to be honest this is the sort of thing I was more expecting from a twine game.

The writing is.. readable. The story is a bit of a mess, jumping in places without explanation (for instance, when you reach what I assume is a "death" end scene, you immediately jump back to the previous decision, allowing you to enter an infinite loops of choosing the same option if you like) and at one point apparently either all the way to the beginning of the entry into the triangle, or randomly into a completely different vessel doing the same thing... I couldn't tell, which to be honest says a lot about how evocative the writing is of the setting.

Worse than that though is the pacing. There is no finesse to the pacing in this story - it starts at full throttle (Oh my god, fog! We're entering the triangle!) and just stays there (Turn right "Oh my god, it's a hatch!"). The whole reading experience then feels like a rush, there's no time to build up any atmosphere beyond annoyance, and consequently very little engagement with the game itself.

To be fair, it might get better. I didn't play all the way to the end, it just didn't appeal enough. Your mileage may vary.

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This is version 1 of this page, edited by MMihalko on 17 August 2016 at 10:26pm. - View Update History - Edit This Page - Add a News Item