Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Elysium.zip
Contains Elysium.t3
For all systems. To play, you'll need a TADS 3 Interpreter - visit tads.org for interpreter downloads. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Elysium.t3
Original competition submission
For all systems. To play, you'll need a TADS 3 Interpreter - visit tads.org for interpreter downloads.
EEWalkthru.txt
Walkthrough
Story File (Web Version)
Version for playing on line through a web browser
Play on the Internet with a browser, or download for use with a TADS Web UI-compatible interpreter - visit www.tads.org for interpreter downloads.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

The Elysium Enigma

by Eric Eve profile

Science Fiction
2006

(based on 66 ratings)
8 member reviews

About the Story

It was meant to be a routine visit on behalf of the imperial government, just to remind the settlers that the Empire hadn't forgotten them, and if you stick rigidly to the letter of your orders and refuse to use either your eyes or your initiative that's all it'll be. But with an interstellar war brewing in the background, you'd be wise not to take anything for granted.

Game Details

Language: English (en-GB)
Current Version: 2.01
License: Freeware
Development System: TADS 3
Baf's Guide ID: 2943
IFID: 81702977-39AB-348D-B914-E4422DDDFD83
TUID: qpecxgjpxnvw50xq

Awards

3rd Place overall; 2nd Place, Miss Congeniality Awards - 12th Annual Interactive Fiction Competition (2006)

Winner, Best Game; Nominee, Best Story; Nominee, Best Puzzles; Winner, Best Individual NPC - 2006 XYZZY Awards

Editorial Reviews

SPAG
But let me place my complaints aside to state again that Elysium is a brilliant piece of work. It does not attempt to radically, explicitly innovate for the sake of mere cleverness, but rather molds its form to its function of providing the player with a fun, immersive interactive story. Even the writing does not call attention to itself, but flows fluidly and cleanly out of the way of the story. The game stands as my personal favorite of a very strong year, and I am happy to see the XYZZY voters recognize it. If you are reading this review to find out if you should play it... Yes, you should.
-- Jimmy Maher
See the full review

Jay Is Games
The Elysium Enigma is a sci-fi themed game with a complex, interwoven plot filled with danger and espionage.
-- JohnB
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(12)
4 star:
(42)
3 star:
(9)
2 star:
(3)
1 star:
(0)
Average Rating:
Number of Reviews: 8
Write a review


Most Helpful Member Reviews


5 of 6 people found the following review helpful:
Excellent Entertainment, November 13, 2010
by Dude (Clarksville, Kentucky)
The Elysium Enigma was a good reintroduction to IF for me, with consistently good writing and an engaging if simple mystery to unravel throughout. This game is plot-based, but not quite as exposition heavy as other such stories.

Interacting with the handful of NPCs is a simple affair, which is good considering the amount of information they have to give. The game uses a 'Topics' command which informs the player exactly how they can interact with characters, which is arguably no less immersive than the average conversation menu.

Puzzles in this game consist mainly of careful reading of room and item descriptions, and examining everything possible for potential clues. Other puzzles are of the 'use x on y' type, but offer multiple solutions to keep the frustration level low. To my knowledge you cannot set the game unwinnable (at least not until the very end) and you can only be killed once in the entire game (which is extremely easy to avoid).

There were a few disappointing aspects to this game; a terrible past secret is hinted at, several times, but ultimately disregarded by the story. A nifty tricorder-ish gadget that ain't. The ending(s) are rather underwhelming. Also, compared to the other two characters the shuttle pilot comes across as redundant, mainly acting as a sounding board for the PC.

Overall, very enjoyable, highly recommended to those looking for a good 'soft' sci-fi adventure that's not too difficult to handle.

3 of 3 people found the following review helpful:
Two Cultures, August 17, 2013
by Sam Kabo Ashwell (Seattle)
Eric Eve's games tend to be solidly built and to follow well-established, orthodox design patterns; The Elysium Enigma, a sci-fi mystery, is no exception.

Enigma is structured around simple, traditional puzzles in a fairly non-linear arrangement. There are three major NPCs, all responsive conversationalists. In terms of design, tech and careful diligence, it's an impressive piece of work: its threads never seem to trip over one another, the plot inobtrusively avoids ballooning without making play feel confined, and conversation updates smoothly with knowledge and plot advancement. Interaction is very much of the traditional variety: discover hidden items, find keys and passwords, fiddle with electronic devices, find a vehicle to overcome a barrier, and so forth. (While there are more involved puzzles for a higher score, getting a winning ending is quite easy). Although you're exploring a village and environs, it's a largely deserted environment, major characters aside, and the player's adventurer-style trespass, vandalism and theft goes largely unremarked.

The weak points of The Elysium Enigma lie in the writing. I don't want to paint too strong a picture here, since for the most part the prose does the job that's required of it. The standard IF fare - descriptions of rooms, objects and actions that straightforwardly negotiate these - is mostly good solid work. (There are occasional quirks of overspecification where more natural speech would have worked better, but nothing egregious.) Where it falls short is character writing.

Characters are used effectively to deliver key information and direct action, but this often comes across as highly artificial. (This is partly because of the brave decision to keep the three central NPCs on-stage and highly responsive for the entire course of the game.) Even allowing for this difficulty, they're all rather two-dimensional.

Take the protagonist, Andrew: tall, athletic and good-looking, a bit contemptuous of Elysium's locals. His reactions to events generally go undescribed, which is a standard approach: show what the player character sees, imply their inner state, avoid directly reporting it. But when we do get hints of the protagonist's state of mind - his final words at the game's conclusion, for instance - they can seem massively off-key.

And this is a problem, because the NPCs aren't incidental to the story. Indeed, it deals with perhaps the most difficult of NPC dynamics, romance. The game's problems in this department are, I think, perfectly summed up in a single moment. It takes a little buildup and is spoilery as hell, though, so bear with me.

(Spoiler - click to show)Early in the game you encounter Leela - young, attractive, apparently an outcast from the village. She's a wide-eyed, curious ingenue; she asks you for food and clothes, bathes naked and then continues to follow you around in that state. Once you've provided her with food and clothing, she expresses romantic interest in you. If you ask about a relationship, she strongly suggests that she'll have sex with you a little later. A little later, you're exploring an underground bunker; she throws herself down on a mattress. You're discussing the implications of the exciting mystery you've uncovered. At this point, she's dressed in a sheet held together with a couple of safety-pins. And...

...and nothing. Not so much as a fade to black. There's no way to initiate sex directly, and more circumspect methods (more kissing, lying on the mattress) seem, in context, awkwardly chaste.

I'm definitely not arguing that there has to be a sex scene here - you could fade to black, have her reject the PC, articulate some motivations for the PC to keep it in his pants, or rewrite the scene so that it didn't lean so obviously in that direction. But as it stands, this makes the whole scene seem like an awkward lapse in characterisation.

More generally: Leela's character is a recognisable Type from SF of a certain awful era: a wide-eyed ingenue, in need of rescue, childish, curious, sexually liberated yet virginal, spirited yet biddable, given to following the hero around. Now, arguably the story's point is that this character is a fiction; perhaps the intention was that Leela's character was meant to look like an implausible male fantasy. But this is rather undermined because Leela's true identity, Anita, is the other side of the same coin, the Cold, Calculating Bitch. Now, this is a boring stereotype, to be sure, but it also kind of torpedoes the emotional impact of the game's final Big Choice. Andrew has to choose whether to bring Anita in or let her go; for this choice to have weight, it requires the player to be invested in Leela/Anita. The problem is that Anita, the real one, is less complicated than Leela: all we see of her is the heartless schemer of the official report, and the spitting ball of hate when she's captured. For me, the choice of whether to let her go read less like a moment of anguished indecision and more like relishing a moment of power over a bad woman.


The game initially suggests that it's going to be social science fiction. You have to deal with a strongly technophobic culture, and the implication is that you're balancing the need to respect that culture with other concerns: the need to protect individual rights, political and military objectives, and so on. In the event, though, this isn't explored as much as the initial setup might suggest; you only really deal with one Elysian, there's no story incentive not to violate their cultural norms, and the real plot is about espionage. The Elysian culture is rendered at a Star Trek planet-of-the-week level of detail: one big cultural hook drives all the conflicts, and everything else is a bit generic. (Of course, a detailed Le Guin-ish culture-building piece really isn't what the author is interested in, even if I'd like him to be: the real focus is geopolitics and espionage. (Spoiler - click to show)But Leela's deception relies on you misreading the genre, thinking that you're in a Culture vs. Individual story rather than a Great Game one; so perhaps the mystery could have been preserved for longer by continuing to develop a culture-oriented plot.)

Finally, the central premise of the plot feels a bit off.(Spoiler - click to show) We're meant to understand that Anita plans to seduce Andrew in order to extract tactical information from him. Her mission is covert observation; the risks of exposing herself are very high, so the information should be a) very valuable, and b) unobtainable by safer means. In the event, she doesn't get all that much information from Andrew, and most of it seems like things that could have been learned covertly (if perhaps not so quickly). So the upshot is that Anita seems like an incompetent spy.

So while I could respect Enigma as a piece of design and implementation, I found it very hard to enjoy as a story.

1 of 1 people found the following review helpful:
Enjoyable, straightforward romp, if a bit shallow, April 14, 2017
Interesting setting - by far the best part. NPCs sometimes surprisingly well-drawn, sometimes a bit trope-y. When the dialogue worked, which it didn't always, it worked well.

What was up with the cheese smell? Never figured that out.

Puzzles were occasionally a bit formulaic - find the green widget to use on the green whoozit, et cetera.

See All 8 Member Reviews

If you enjoyed The Elysium Enigma...

Related Games

People who like The Elysium Enigma also gave high ratings to these games:

Bad Machine, by Dan Shiovitz
Average member rating: (13 ratings)

Piracy 2.0, by Sean Huxter
Average member rating: (10 ratings)
Admiral Copeland entrusted you with a mission to bring a pirate to trial. En-route the pirate's band attacks, boards your ship and kills your crew, throwing you into the brig. But you're not going to let that stop you from completing...

Beyond Zork, by Brian Moriarty
Average member rating: (42 ratings)
Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and...

Suggest a game

Recommended Lists

The Elysium Enigma appears in the following Recommended Lists:

Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...

My Top 10 List (Not In Order) by Sami Preuninger

Polls

The following polls include votes for The Elysium Enigma:

Games with high replay value by Wendymoon
What games do you find yourself returning to again and again? Maybe to get every last lousy point, to do some amusing things, to try for different endings or just for the enjoyment of replaying?

Good sci-fi games by IFDent
I'm looking for a good science fiction game (sci-fi game) for example, The Hitchhiker's Guide to the Galaxy by Infocom. Can't get enough sci-fi text adventures.

Best sci-fi games by Ant-Fan
I'm looking for games from the sci-fi genre. I would prefer classic-style games, even if they're not classics (such as 'Across The Stars') because one of my all-time favorites is Planetfall, but really, anything goes.

Links




This is version 6 of this page, edited by Edward Lacey on 5 May 2013 at 8:43am. - View Update History - Edit This Page - Add a News Item