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About the Story... you do not know how you got here. The last thing you remember is going out to eat at a fancy restaurant. Perhaps you were drugged. Perhaps you had a bad case of food poisoning and wandered off, feverish, into the outskirts of town. Whatever the case may be, you are here now. Wherever here is. And you want to leave.
48th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
I think there's some interesting puzzle design here, probably, but the problem is the bugginess. This is, I believe, a First Attempt, and unfortunately I see a barrage of basic errors getting in the way of the experience.
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You also can't 'look passages'--but you can 'look passage', and it'll ask you which one, and finally you get a list of the differences and can look at them individually. The game, as far as I got, is full of this kind of thing--which is a shame because the writing is fine and the world has the rich flavor of mid-90s Mystiness, full of gears and symbols and mysterious whimsical machinery. I found pieces of a lot of puzzles, complete with alternate solutions (some suboptimal)--there's a lot here and I can tell a lot of work and thought went into it. It would probably look fantastic if you read a complete transcript of play from someone who knew all the right commands in the right order, but if you deviate from what it expects, stuff gets weird quick.
The author has a lot of potential, and my rating reflects in part what this game could be as much as what it is. In its current form it needs a little more technical experience (and playtesters!) to get it into a shape where it's not a struggle to play, at least for me.
This is version 4 of this page, edited by verityvirtue on 22 November 2016 at 12:47pm. - View Update History - Edit This Page - Add a News Item