Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Story File
Competition version
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

You are standing in a cave...

by Caroline Berg

2016

(based on 12 ratings)
1 member review

About the Story

... you do not know how you got here. The last thing you remember is going out to eat at a fancy restaurant. Perhaps you were drugged. Perhaps you had a bad case of food poisoning and wandered off, feverish, into the outskirts of town. Whatever the case may be, you are here now. Wherever here is. And you want to leave.

Game Details

Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: Unknown
TUID: qkrts6897hdqp1rv

Awards

48th Place - 22nd Annual Interactive Fiction Competition (2016)

Editorial Reviews

The Breakfast Review
I think there's some interesting puzzle design here, probably, but the problem is the bugginess. This is, I believe, a First Attempt, and unfortunately I see a barrage of basic errors getting in the way of the experience.
See the full review

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(4)
2 star:
(7)
1 star:
(1)
Average Rating:
Number of Reviews: 1
Write a review


4 of 4 people found the following review helpful:
Shakey implementation, but this is an author to watch, October 2, 2016
by Steph C
Related reviews: IF Comp 2016
You play an undefined protagonist (as good looking as ever!) who wakes up in a cave. I think this may be a first effort and while it leans a little heavily on puzzle-game cliches, there's plenty of attention given to the writing and making sure the environments are interesting. Unfortunately, it doesn't seem like it was playtested at all. You start out in a room with three passages leading out of it, but no indication of what direction anything is in or how the passages are different. Okay, let's pick...west? Ah, apparently I just went through a secret door I wasn't supposed to know about until much later, and the game assumes I've solved all the puzzles to get to this point. Oops.

You also can't 'look passages'--but you can 'look passage', and it'll ask you which one, and finally you get a list of the differences and can look at them individually. The game, as far as I got, is full of this kind of thing--which is a shame because the writing is fine and the world has the rich flavor of mid-90s Mystiness, full of gears and symbols and mysterious whimsical machinery. I found pieces of a lot of puzzles, complete with alternate solutions (some suboptimal)--there's a lot here and I can tell a lot of work and thought went into it. It would probably look fantastic if you read a complete transcript of play from someone who knew all the right commands in the right order, but if you deviate from what it expects, stuff gets weird quick.

The author has a lot of potential, and my rating reflects in part what this game could be as much as what it is. In its current form it needs a little more technical experience (and playtesters!) to get it into a shape where it's not a struggle to play, at least for me.

Links




This is version 4 of this page, edited by verityvirtue on 22 November 2016 at 12:47pm. - View Update History - Edit This Page - Add a News Item