Bliss

by Cameron Wilkin

Surreal, Fantasy
1999

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Number of Reviews: 3
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3 of 3 people found the following review helpful:
The seed of a great game., February 11, 2012

Bliss plays like the first draft of something really special. A great idea sleeps in the heart of it, but the outside is a coarse, unattractive thing. The plot is necessarily simple: pseudo-medieval D&D-style hero must break out of his cell in the evil wizard's Orc-staffed dungeon to slay the dragon terrorizing the yada yada...
Needless to say, that's not the great idea. I love stories, in any medium, that play around with one's expectations of classic tropes, and Bliss plays enthusiastically. To say more would spoil the fun, of course.
The game has its problems, however. I'm glad that a walkthrough is provided (at Baf's, at least), because without it, I might have gotten frustrated and quit before leaving the first room. The puzzles are unintuitive, and the writing, while technically proficient for the most part, could use a coat or two of polish.
The bottom line: Bliss shows a lot of promise, and with a bit more love, would be an easy 4 or 5 star entry. Give it a go, just keep that walkthrough handy.

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