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1 people found the following review helpful:
Incomplete , December 31, 2022'm very conflicted about Down. On the one hand, this is my second KT game (not counting Tetris) and I really like his writing. I like the ideas of his games, the way he has of evoking a particular setting, a mood, a genre convention. Was this review helpful to you? Yes No Remove vote | Add a comment
>INVENTORY - Paul O'Brian writes about interactive fiction [T]he story is worth experiencing, walkthrough or not. The author presents a very realistic and highly compelling puzzle-solving situation: you are the survivor of a plane crash. You must help your fellow passengers and somehow prevent the plane from killing you all when it explodes, as it inevitably will. This situation is a natural one for interactive fiction: you must traverse a limited area, under pressure from a time limit, solving very real puzzles with dozens of lives in the balance. Even though there are some problems with the prose and puzzles, it's still a memorable feeling to crawl through the wreckage, a situation made even more evocative by the fact that it really could happen to most anyone.
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| Direct link | Add a comment - Edo, July 21, 2021 2 of
2 people found the following review helpful:
An early hugo game about survival after a catastrophe, July 1, 2017This is a short, loosely timed game about waking up after some sort of accident and then trying to help yourself and others before time runs out. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - Mr. Patient (Saint Paul, Minn.), May 30, 2012 Baf's GuideSince this is a small game, and finding out what happened is an important plot point, all I'll say about the premise is that it's a real-life emergency situation in which you play hero despite your own injuries. Dramatic, but a bit buggy and low on detail. Once past a certain point, your required actions and their motivations become far from obvious. -- Carl Muckenhoupt
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