last&final

by 1beetle

2017

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Number of Ratings: 5
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1-5 of 5


- Edo, November 29, 2023

- Kinetic Mouse Car, August 19, 2022

- Doug Orleans (Somerville, MA, USA), December 4, 2017

3 of 3 people found the following review helpful:
Fatigue opens the eyes, November 6, 2017
by verityvirtue (London)
Related reviews: melancholic

The student rushing a big project has been the subject of many a game. Perhaps it’s an extension of the My Grubby Apartment trope. Perhaps it reflects a certain IF-making demographic. It’s not always well-done, but last&final is a creditable contribution to this ‘genre’.

This genre often gives, at most, a vague nod to the actual content of the project, focusing rather on the peripherals, often procrastination. But here, describing the incremental steps required to create a facsimile of real life adds to the creepiness. When machines have a precision far beyond human perception, how do you know you’re imitating real life details? Where does the border between mimicry and wishful thinking stop? Might you spend all your life fiddling with tiny details, only to notice that you were creating something totally alien?

last&final uses deliberate choice placement to create a rhythm in the prose. Combined with the disorientation of being alone in a big building with its own rhythms and seeing a part of its life you never otherwise see, and personal experiences of fatigue-sharpened senses, last&final presented a creepily plausible horror story.

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2 of 2 people found the following review helpful:
Nothing is scarier than reality. Short Ink game, November 4, 2017
by MathBrush
Related reviews: less than 15 minutes

This game was, in its way, the creepiest of the Grand Guignol games.

The actual horror elements are played down; you have 12 hours to work on your animation project. At each hour, you can work, explore (until you use up the storylets) or relax.

Creepy stuff can happen, but soon daylight comes, and all the supernatural elements seem not frightening at all. But as you go to your final exam, you begin to realize how horrifying real life can be (at least I felt that way).

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