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Entrant - DragonComp
-- Duncan Stevens
With a fairly solid structure, a simple premise, and some nice atmosphere, At The Bottom Of The Garden was probably the 2000 Dragoncomp game with the most substance. [...]
The game's few puzzles are nothing special although solid and logical. Experimenting with scenery and objects is a must and the only real drawback is finding that there are no alternate solutions to the few puzzles that there are. I think a few alternates could have been implemented with little difficulty as there are some parts of the garden that are richly described but have no apparent effect on the outcome of the game.
-- Francesco Bova
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This is version 4 of this page, edited by Edward Lacey on 8 April 2013 at 6:06am. - View Update History - Edit This Page - Add a News Item