Curses

by Graham Nelson

Haunted House, Historical, Travel, Time Travel
1993

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Reviews and Ratings

5 star:
(57)
4 star:
(45)
3 star:
(20)
2 star:
(7)
1 star:
(0)
Average Rating:
Number of Ratings: 129
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- André St-Aubin (Laval, Québec), May 31, 2011

- RandomExile, May 20, 2011

- Felix Pleșoianu (Bucharest, Romania), March 18, 2011

- dryman, February 4, 2011

- Walter Sandsquish, February 2, 2011

- snickerdoddle, January 27, 2011

4 of 9 people found the following review helpful:
Curses, lagach, December 21, 2010
by ragnaR
Related reviews: Curses twisty

I'm of an age so I remember playing adventure games on 8 bit computers... I was bored and discovered google's "Twisty" app for android and thought I'd give it a go. It comes with Curses pre-loaded. Without a walkthrough and lashings of hints I'd have got nowhere. But even with a heavy dose of cheating and a poor input device the game is still totally absorbing.
I would have given it five if I thought for a minute that anyone had actually completed this game without external help.
Still I suppose it's a little like cryptic crossword clues.. the more you do it, the better you get.

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- Alder (San Francisco), August 15, 2010

- Muskie, August 13, 2010

4 of 12 people found the following review helpful:
Grr, May 27, 2010
by tggdan3 (Michigan)

Okay, I tried to like this game. The writing was good, and the concept seemed simple enough- but I just couldn't quite get into it.

I got annoyed right off the bat by some poor implementation. When you enter a room, a key falls down in a crack in some floorboards. Your heart sinks as you wonder how you're going to get it back.

But you can't refer to the key, crack, floorboards, or floor in any meaningful way. Can't examine them, look at them, etc. Is that key not important, or is this under-implemented.

Then I find a map I'm looking for in a glass demijohn.

>HIT DEMOJOHN WITH WRENCH
The demijohn is made of something like industrial-grade chemistry glass. You kick it and hurt your foot.

I found this odd considering that HIT [something] and HIT [something] WITH [something] must be specifically programmed seperately.

The writing was good and I wanted to get into it, but I found myself frustrated by these. (Granted, I didn't expect breaking the demijohn to work, but kicking it and hitting it with an object should definately be seperate). The other reviews on here make me think it gets better, but these two things happened right away, and I played this twice and tried to like it, but couldn't.

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- lavonardo, April 28, 2010

- Azazel, April 2, 2010

- lupusrex (Seattle, WA), October 4, 2009

- Alessan, August 21, 2009

- jahilia, August 2, 2009

- GDL (Philadelphia, Pennsylvania), July 8, 2009

- Guenni (At home), June 3, 2009

- Mark V. (Madrid, Spain), June 2, 2009

- Hipster Scumbag, May 4, 2009

- Mastodon, March 26, 2009

- John D, March 14, 2009

- ., March 3, 2009

- albtraum, February 8, 2009

- Shigosei, February 1, 2009

- Katt (Michigan), January 17, 2009


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