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1-4 of 4 >INVENTORY - Paul O'Brian writes about interactive fiction 2112 is a slick piece of work, and it didn't need TADS or Inform in order to be as richly interactive as it needed to be. What it did need, however, was to take a few lessons from the game design ethos that the IF community has evolved alongside its development systems.
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A somewhat difficult sci-fi space thriller for Windows, July 16, 2017This is a long and well-polished game, but it has a number of difficult features, like items you have to take at the right time or you'll be closed off forever, a maze, etc. Was this review helpful to you? Yes No Remove vote | Add a comment
- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007 Baf's GuideStandard-issue science fiction--you're a kid visiting Mars--but reasonably polished, especially considering it's a homebrew parser. Lots of puzzles, but most aren't all that hard. The game occasionally closes off without warning, however, so save often. -- Duncan Stevens
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