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spacest2.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
space_st.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
spacest2.zip
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
spacest2.sol
solution
space_st.txt
author's notes
space_st.wlk
walkthrough for competition release

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Spacestation

by David Ledgard

Science Fiction/Adaptation
1998

(based on 4 ratings)
1 member review

About the Story

Based on the example transcript that came with Infocom's Stationfall, with extensions and improvements, of course.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 2
License: Freeware
Development System: Inform 6
Baf's Guide ID: 253
IFIDs:  ZCODE-1-980819-2213
ZCODE-2-040130-86D0
ZCODE-2-990301-F075
TUID: p3vgmr8ji1vckus7

Adapted from Stationfall, by Steve Meretzky

Awards

19th Place - 4th Annual Interactive Fiction Competition (1998)

Editorial Reviews

Baf's Guide


An implementation of the sample transcript included in Planetfall, with some modifications. Not exactly up to the quality of Balances; very little is implemented beyond the minimum necessary to reproduce the transcript. The author indicates that it is a work in progress.

-- Carl Muckenhoupt

The second release of this one is fleshed out quite a bit more than the first one, so it's not just the Infocom sample transcript anymore. The additional content isn't especially revolutionary--standard sci-fi puzzles--but it's not bad either, and the implementation is reasonably solid. The ideas are still mostly Steve Meretzky's, but that's not a bad thing, and it works okay as an homage of sorts.

-- Duncan Stevens

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

This is a cautionary tale for anyone who decides to implement one of the Infocom transcripts. The transcripts themselves are generally excellent, as they should be from a professional company which had the important task of explaining interactive fiction to a novice public. They are well-written and entertaining, with good settings and clever puzzles. To implement one of these transcripts so that it becomes a good game in its own right, you need a few things. You need to be able to write so well that nobody will be able to tell where the transcript prose stops and yours starts. You need to be able to make your sections of the game as entertaining as the transcript section. You need to be able to extend the setting of the transcript rationally, without introducing a foreign tone or feel. You need to be able to come up with puzzles that are consistent with those in the transcript, and are done as logically as the pre-written ones. If you can do all that, then absolutely write a transcript-based game (assuming you can secure Activision's permission, of course). Then again, if you can do all that, why waste your talent on adapting transcripts?
See the full review

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1 of 1 people found the following review helpful:
An implementation of Planetfall's sample transcript, July 5, 2017
by MathBrush
Related reviews: 15-30 minutes
This game is a straightforward implementation of Planetfall's sample transcript. A few things are different, since the Inform and Infocom parsers have different responses.

The original transcript ends in a premature death. This game does not; however, the new ending sequence is barely there, a matter of a few moves.

It's well-done, but very small. The smallness is even smaller when the game informs you that portions are blocked off because its not finished by the author.

Spacestation on IFDB

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This is version 5 of this page, edited by Digger on 22 December 2015 at 1:30pm. - View Update History - Edit This Page - Add a News Item