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Story file
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Story File
In simple .z5 format, for those platforms that don't have a .zblorb capable interpreter.
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Source Code
Contains stuga.inf
Inform 6 Source Code. Meant to be compiled with Inform 6.​31. The source does not use the Inform library.
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
stuga.txt
Original DEC Basic source code.

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Stuga

by Viggo Eriksson, Kimmo Eriksson, and Olle E Johansson

Fantasy
1978

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About the Story

You start outside a cottage at a lake somewhere in Sweden. You soon discover that there's a cave system under the cottage, housing weird devices and all sorts of strange creatures. The game is set in the modern day, but with many elements from fantasy and mythology.

This is a very early adventure game. The young authors (aged 10-14 at the time) started writing the game in the computer center of a university in 1977, and it should come as no surprise that they were heavily inspired by Adventure.

Stuga is the name of the original game, for DEC mainframes. The game was later released commercially for MS-DOS as the slightly reworked Stugan.

Ported from BASIC to Inform by Fredrik Ramsberg and Johan Berntsson.

Game Details

Language: Swedish (sv)
Current Version: 3
License: Free
Development System: Inform 6
Forgiveness Rating: Cruel
IFIDs:  ZCODE-1-070328-8055
22B561FF-9A7D-426F-8ABC-4D056C28F741
TUID: ocrx4yc2l5znoqfs

Adapted by Stugan, by Viggo Eriksson, Kimmo Eriksson and Olle E Johansson
Translated to English in Cottage, by Viggo Eriksson, Kimmo Eriksson, Olle E Johansson

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This is version 10 of this page, edited by Fredrik Ramsberg on 22 November 2009 at 9:14am. - View Update History - Edit This Page - Add a News Item