Lurk. Unite. Die. Invent. Think. Expire.

by Ryan Stevens

Surreal
1999

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>INVENTORY - Paul O'Brian writes about interactive fiction

So yeah, things are spelled right. And probably there will be some people who love this game. But me, I just don't get it. None of it really makes much sense to me, and its hallucinatory qualities only hold my interest for a few minutes. I thought at first I was just stuck on the door puzzle, and I was going to present L.U.D.I.T.E. as Exhibit B for the argument in favor of including walkthroughs or hints with comp games. Then I noticed that Rybread had left the debug feature on, so I just looked at the game's object tree to see if I was missing anything. Turns out I wasn't. I tried jumping to a couple of other objects that looked like they might be rooms, but those objects lacked description properties. So what you see is, more or less, what you get. And what you get is not much, and what there is of it is really weird.

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- Edo, February 28, 2021

3 of 3 people found the following review helpful:
The shortest Rybread Celsius game. Short and dreamlike, February 10, 2016

Rybread Celsius was just ahead of his time; he would have fit in well with B Minus Seven, paperblurt, or especially Soda51. His game are nonsensical, poorly spelled, and badly implemented, but somehow occasionally sublime.

Here is a writing sample from this game:

"The ceiling takes the brunt of this cacophony, letting only the occasional squealing triode echo back towards the floor only to be squelched by its own impenetrable membrane."

This game has four locations and no way to end it, as far as anyone has found. His last game.

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Baf's Guide


More Rybreadness, but there really isn't much here--just a few rooms without much to do. Even those that appreciate Rybread's work, for whatever reason, probably won't find much to enjoy in this one.

-- Duncan Stevens

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