Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryThaum: (noun). A unit of magical energy
Bodge: (verb). To hack or kludge
Eric Knight was a child prodigy who was featured on the cover of Invent! Magazine at the age of 13 for his invention of an anti-stain chemical treatment.
Unfortunately, he hasn’t invented anything since and now, at the age of 23, he has a strong case of imposter syndrome. He feels like a failure.
For the past few years he has been given laboratory space in a start-up incubator, but as the game opens, he is holding a letter from IncuLab threatening to pull the plug if he cannot demonstrate within a day that his latest invention works.
As he thinks this over, an energetic stranger bursts into his lab and says, “I’m your wake-up call, dude. You feel like you don't quite fit in, right? Weird things happen when you're around? Traffic lights turn red just as you get to them. Elevator doors don't close when you push the button. Your alarm clock randomly fails in the morning. There's a name for people like that. We're called Bodgers. I'm one, and you might be one too.”
Eric soon learns that Bodgers are a group of people through whom magic flows into the world. Some Bodgers aren’t aware of this ability, and they come to regard themselves as accident-prone, jinxes, or jonahs. But Bodgers who realize their identity can learn to channel this mischievous magic. The aim of a Bodger is to make a small thing go wrong in order to make big things go right.
Is Eric himself a Bodger? Through the course of the game he tries to find out. But first there is an imminent danger that must be dealt with. Another inventor has created a thaumeter – a device that measures magical energy. Its unveiling is planned for the end of day, and if that happens then the existence of the Bodgers will be exposed, and mass persecution will follow.
Ran a Kickstarter campaign until 2017-02-22. Published in October 2017.
Quarter To Three
Thaumistry: In Charm’s Way put a spell on me
Thaumistry is exactly what you want if you’re an Infocom fanboy like me. It has that thoughtful, funny writing Infocom spoiled us with, dozens of just-hard-enough puzzles, a cast of characters with enough personality to be interesting, an over-the-top set-piece climax, and all the refinements you expect from a modern adventure game.
See the full review
Big Boss Battle
REVIEW | THAUMISTRY
Thaumistry is bursting with personality and charm. What it lacks in 4k resolution and orchestral soundtracks it makes up for with humor and excellent characters. The details are so easy to imagine thanks to the excellent writing and I felt as immersed as I would have been playing the newest Playstation or Xbox One RPG offering.
See the full review
A Whimsical Text Adventure
What I can say is that this game is funny. It’s full of absurdist humour and crazy characters that had me smiling for the majority of my 8 hours with it. The solutions to the problems have a very Monkey Island meets Monty Python feel to them. They’re not immediately apparent, from deep in left field with that comedy twist.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
You're Eric, a struggling inventor who learns that he's also a bodger; which is to say, a wizard who seems to generate an inordinate amount of bad luck. You spend the game discovering your powers and foiling a threat to the hidden bodger community. Spellcasting is Enchanter-style, where accumulating spells with silly names and effects is the primary means of progressing through the story. The tone is "restrained zany" in the Infocom house style. Prominent members of the IF community past and present (Bates's Kickstarters and former colleagues) show up as NPCs. I enjoyed getting to prod baf up onto a stage.
The puzzles are straightforward, and most don't require a lot of lateral thinking. There are very few takeable objects, and a finite number of spells. Solving the puzzles is generally a matter of running through the list of objects and spells until a new result is obtained. With some of the spells (e.g., (Spoiler - click to show)summoning Greek waiters), there's no way to anticipate what the spell will really do, so it's just a matter of trying it everywhere until something happens.
The real strength of the game is in the implementation. It's as thoroughly-tested and bug-free as anything Infocom or Legend ever shipped, and, since we're no longer playing on Commodore 64s, much more richly implemented. It gates you in a tutorial area to begin. It ensures you can never end up in an unwinnable state. It minimizes pointless tasks, and teaches you shortcuts as you go along. There's a very handy THINK/RECAP function, which summarizes what you know and what you need to work on. There are appropriate and funny responses to almost everything, and Easter eggs everywhere. The feelies are fun and don't overstay their welcome. Presumably the hints are helpful and well-designed; I never actually looked at them. All in all, it's an extremely smooth experience. A little more friction might not have been so terrible, though.
If you enjoyed Thaumistry: In Charm's Way...
Related GamesPeople who like Thaumistry: In Charm's Way also gave high ratings to these games:
|Kaged, by Ian Finley|
Average member rating: (43 ratings)
""But my madness speaks: It will but skin and film the ulcerous place, Whilst rank corruption, mining all within, Infects unseen." Welcome to the Citadel of Justice. The Inquisitor is waiting." [--blurb from Competition Aught-Zero]
|Lost Pig, by Admiral Jota|
Average member rating: (352 ratings)
Tin, by Jim Aikin
Average member rating: (4 ratings)
PollsThe following polls include votes for Thaumistry: In Charm's Way:
For your consideration: XYZZY-eligible Implementation of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Implementation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...
For your consideration: XYZZY-eligible Writing of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Writing in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...
For your consideration: XYZZY-eligible Best Games of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...
This is version 10 of this page, edited by Nikos Chantziaras on 22 December 2017 at 8:52pm. - View Update History - Edit This Page - Add a News Item