Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryJordan is looking for his friend, Jesse, who is in hiding from the government. Picking up the trail, he discovers that Jesse is following the Grateful Dead on tour, but as Jordan immerses himself into the "deadhead" culture, he learns that Jesse is not currently in the same decade as those searching for him. The world is full of doors and logic is an illusion in this drug-fueled, time-travel adventure tale.
19th Place - 20th Annual Interactive Fiction Competition (2014)
|Average Rating: |
Number of Reviews: 2
Write a review
I have no idea why I'm looking for Jesse, other than because he's not around. I have no idea why I didn't do more to confront someone who was willing to burn down the house I'm standing in... the main character barely responds and when they do, it's illogical. If you were a time traveler told that your only way to get back home was destroyed, do you think that you'd really be a-okay with that?
The conversations with NPCs are muddled and choppy - a NPC's response to a topic sometimes includes details about the room they are standing in, but there are no limitations on where the NPC can talk about that topic, so on several occasions in the game's first 15-20 minutes, dialogue was taking place in some weird kind of limbo where actions I had previously taken haven't happened yet and my surroundings were different... and unless I jumped ship too early, I don't think that was the author's intention or a gimmick of some kind.
And as a pet peeve, containers in this game are poorly executed. Authors: please design your containers so that when opened, the contents are immediately obvious to the player. It's really monotonous to be subjected to "OPEN FIRST DRAWER. You open the drawer. LOOK IN FIRST DRAWER. The drawer is empty. OPEN SECOND DRAWER. You open the drawer. LOOK IN SECOND DRAWER. There is a flashlight in the drawer."
A time travel game about the grateful dead, June 5, 2016
The game is large, with complex inplementation, but it needs more beta testing; there are capitalization errors and "printed name" inform issues.
The setting is interesting, with a bunch of hippies time traveling to a grateful dead concert. The writing is descriptive.
I played with a walkthrough, as many actions were hard to come up with on my own.
If you enjoyed Jesse Stavro's Doorway...
Related GamesPeople who like Jesse Stavro's Doorway also gave high ratings to these games:
|Amity x Li, by KimikoMuffin|
Average member rating: (7 ratings)
An entry in Ruin Jam 2014 about two girls in love, chatting about life. Amity Watkins and her girlfriend Li Anderson are seniors in high school in the smallish, obscure town of Foxville, Massachusetts. It's Saturday, only five episodes...
|Taco Fiction, by Ryan Veeder|
Average member rating: (68 ratings)
Taco Fiction is a game about crime.
Mrs. Wobbles and the Tangerine House, by Mark Marino
Average member rating: (12 ratings)
2 boys arrive at a magical foster home... My kids & I wrote this as the 1st in a series for children 7-11. We aimed for simple choice-driven IF that emphasizes not so much the pyrotechnics but the pleasures of reading, something to...
This is version 5 of this page, edited by Jason McIntosh on 22 November 2014 at 11:20pm. - View Update History - Edit This Page - Add a News Item