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Icepunk

by pageboy

2014

(based on 14 ratings)
2 reviews

About the Story

"You are the sole remaining inhabitant of an artificial world above a bizarre, inhospitable earth. A feral child raised by robots, you have just discovered the central computer of your Habitat, and unravelled the tale of a terrible catastrophe. But there is hope. Your task, as the heir to the human race, is to gather the data left in cold storage in the computers of the Caelan Cylinder, and from the icy landscape therein. You will face the wild processes of dead elemental minds, and see many maddening things in your journey through a landscape crawling with material informatics... all on a quest to create a future."

Icepunk is an experimental work combining a procedurally generated world, prefabricated content, non-linear exploration, public domain literature and social media excerpts - to probe the possibilities of Interactive Fiction.


Game Details


Awards

31st Place - 20th Annual Interactive Fiction Competition (2014)

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
A long, procgen graphical twine game about data stored in a frozen world, August 16, 2016

In this game, you play as the sole survivor of a frozen outpost in a world where the Internet has been converted into animate objects of ice.

You've been tasked with converting the ice into data to restore the futture. Equipped with a gauntlet that converts material into data. Yo7 have to collect 100TB of data, requiring ten separate trips into a large graphical map of a region.

There seems to be an alternate mission besides the obvious one, with an environmental bent, but I just used the gauntlet to win. The ending was fun, but a bit underwhelming.

Overall, I found the game slow on mobile, and the grinding repetitive. Despite this, I enjoyed the game and will play again.

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2 of 2 people found the following review helpful:
Grindy but intriguing procgen exploration through a winter wasteland, February 5, 2016
by verityvirtue (London)

You are the last living inhabitant of your Habitat, your only companions the robots that maintain your living spaces. But there is hope... if you can collect enough data to feed the central computer in your Habitat, maybe you can avert catastrophe.

First, the interesting stuff. Icepunk features a procedurally generated landscape, represented on an ASCII map. Likewise, each setting is illustrated with ASCII art. I'm sure this took effort.

Data, in Icepunk's setting, takes myriad forms. Some comes from the lingering traces of mechanical life - ice golems, families and so forth - but in building your future, you must destroy them. Data also comes in the form of excerpts from (public domain) books and, in one memorable instance, tweets (which nets you '5 TB of Frivolous data'...).

However, where Icepunk is weaker is its reliance on lawn-mowering. You have to make repeated trips out into the wastes and return to your home base to deposit the data in the central computer - this is not in itself anything bad, but there seems to be little enough variation in the landscape that regions start feeling homogenous. Also, you can only travel by clicking on a map symbol adjacent to where you are - making travel back to your home base at best, mundane; at worst, frustrating. The delay that I encountered in loading the page only added to the frustration. I imagine this would deter people from playing it through to completion.

Nonetheless, Icepunk is an interesting experiment in exploration in IF, one which gives a different meaning to 'datamining', even if it was let down by tedium.

(This was first published here: https://verityvirtue.wordpress.com/2016/02/03/icepunk)

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Icepunk on IFDB

Recommended Lists

Icepunk appears in the following Recommended Lists:

Winter Wastelands by verityvirtue
Games set in the Arctic, Antarctic, or any other cold wilderness. Preferably with the isolation and harsh environment featuring prominently. Suggestions welcome. (Sorting is random, but games I have played come higher up)

Polls

The following polls include votes for Icepunk:

Sandbox games by JonathanCR
There are two competing philosophies in game design (in games in general, not just text games). One is the story: tell a story in which the player is the protagonist. Games of this kind have strong plotting but they can often seem to...

Procedurally generated IF by verityvirtue
Looking for IF which uses procedural generation (? I'm not a programmer) to derive its writing, story, etc.




This is version 3 of this page, edited by Jason McIntosh on 22 November 2014 at 11:41pm. - View Update History - Edit This Page - Add a News Item - Delete This Page