Hunter, in Darkness

by Andrew Plotkin profile

Fantasy, Game
1999

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Reviews and Ratings

5 star:
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Number of Ratings: 120
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- Krishnoid (Sunnyvale, CA), May 13, 2008

- Pavel Soukenik (Kirkland, WA), May 9, 2008

- Michael Everson (Canberra, Australia), May 6, 2008

- paperclypse (Portland, OR), April 23, 2008

- aaronius, April 14, 2008

- jfpbookworm (Hamburg, New York), February 25, 2008

- J. Robinson Wheeler (Austin, TX), February 22, 2008

- Dan Schmidt (Boston), January 31, 2008

- Michel Nizette (Brussels, Belgium), January 18, 2008

- Miron (Berlin, Germany), December 11, 2007

- VK, November 26, 2007

- MattArnold (Ann Arbor, Michigan), November 24, 2007

- Leland Paul (Swarthmore, PA), November 19, 2007

- ErWenn (Bloomington, IN), November 18, 2007

- protobob, November 8, 2007

- Nusco (Bologna, Italy), October 31, 2007

- John Murphy (Lebanon, NH, USA), October 27, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

5 of 15 people found the following review helpful:
Immersive, but frustrating., October 25, 2007
by isd (Tokyo)
Related reviews: dictatorial, immersive, detailed

I didn't like the beginning of Spider&Web(and gave up rapidly), but I can say I liked "Hunter, in Darkness" right from the start...
Even if my first play was not really interactive and very short (going to the left, falling, then crawling slowly towards my death a few turns later) it was a great experience.
I don't like the games in which you have to die a lot to make your way through the traps but I can say it was very immersive and fun to "play" (the theme itself is not really fun, rather claustrophobic, and reminded me of some spelunking I did. While playing I swore myself I won't do spelunking again, ever).

Nevertheless, my second play didn't last more than 2 turns. great.
So I tried the third, and last, direction and... stuck in the middle of nowhere, with no clue, no way to go back or forth, having to guess the right verb without which I'm stuck here for eternity.
Then, after a few attempts to get out I manage to almost survive then die.
I guess the author has created this trap with some sadistic pleasure.

Oh well, the 4th attempt let me resolve this "welcome puzzle"... just to stuck me again with another "there is nothing" room.
Frustrating.
Another "guess what the author had in mind" game.

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- zer, October 22, 2007

- Gregory (USA), October 20, 2007

Baf's Guide


The plot--you're exploring a cave, hunting a mysterious beast called a Wumpus--is derived from the ancient minimalist BASIC game Hunt the Wumpus, but the similarity ends there. This is arguably the most richly described cave in the history of IF, and your experience of it is thoroughly and harrowingly described. In fact, the cave is as much your adversary as the Wumpus itself, and it takes just as great a toll on you. The puzzles are fairly conventional (though the last one is rather elegant), and they include a maze that isn't really a maze. But the story is brilliantly executed--the plot branches and rejoins so seamlessly that you're unlikely to notice that there are multiple ways through the game--and the writing is terrific; Plotkin is adept at using all the senses. Hunter... breathes new life into a very tired genre, no small feat.

-- Duncan Stevens

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