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Entrant - ShuffleComp 2014
|Average Rating: |
Number of Reviews: 2
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None of that seems relevant to me. A game that is MORE interactive is not automatically better than a game that is less. A game that wastes a robust interpreter is not as good as a game that makes perfect use of a spartan one. It seems like the author set out to write something absurdist and funny, and I found it delivered both very well. The tone of the parody, incredibly self-serious pastiche did it for me, and the way the game clued you in to the correct solutions to its admittedly simple puzzles worked, and made fun of genre conventions at the same time.
Interesting as an experiment, if not as a game, November 17, 2016
I found Nova Heart's story to have a disjointed feel. There are sudden transitions and shifts in perspective, and the whole thing is rather bizarre. Intentionally, I assume.
Interesting language and vivid imagery are Nova Heart's strongest points.
You are in a woman's clean white utopic apartment, one hundred floors above the city.
The wailing sirens of the deathpaddywagons are drawing closer. You have to run.
There's something forceful and immediate about this that I like. Between each paragraph, the game pauses, requiring a click (or press of the enter key) to proceed. I was more impressed by this before I saw the next line: "To run, type 'run' in the command box." Indeed, typing 'run' is the only way to proceed from that point.
The interactivity in Nova Heart is, for the most part, false. In the situation I described above, only typing 'run' allows the game to proceed, and no other command has any effect. This is generally true: at each moment, if any command is possible, only one command is possible. Nova Heart does not simulate a world; it just uses customized 'continue' commands. There are a couple of times in the game when the player may input a command sooner or later to get slightly different text, but the only real choice in the game is at the very end. There are, I think, six possible endings, though each is only a few paragraphs of text.
I think I'd like to play a game that has something of the style of Nova Heart, but more developed. Nova Heart is interesting as an experiment, but I wouldn't generally recommend it as a game.
If you enjoyed Nova Heart or Donít Be Standing Around While the Earth Dies Screaming, or: Who Is To Blame When the Owls Leave Candy Jail?...
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This is version 2 of this page, edited by LostKitten on 19 May 2014 at 11:19am. - View Update History - Edit This Page - Add a News Item