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lost.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
lost.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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The Lost Spellmaker

by Neil James Brown

Fantasy/Romance
1997

(based on 10 ratings)
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About the Story

Spells are in short supply, and spellmakers are disappearing one by one. So your boss T sends you on a mission to find the famous Drew Tungshinach so that he may entertain the community further with his spells.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 3
License: Freeware
Development System: Inform 6
Baf's Guide ID: 132
IFIDs:  ZCODE-3-980116-D65F
ZCODE-2-970927-5A63
TUID: m7bgf8mop636i32o

Awards

Nominee, Best Individual NPC; Nominee, Best Individual PC - 1997 XYZZY Awards

8th Place - 3rd Annual Interactive Fiction Competition (1997)

Editorial Reviews

Baf's Guide


A small and excessively cute game concerning a dwarf town (that's Munchkin-style dwarfs, not Tolkienesque ones) where the people who create magic spells have been disappearing. You play a member of the town's Secret Service, assigned to the case. Has a female protagonist and in-game hints. Warning for homophobes: Features same-sex puppy love.

-- Carl Muckenhoupt

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

I can't deny that I personally find it quite refreshing to play a game where heterosexuality isn't the implied norm, but The Lost Spellmaker has more than that to recommend it. It's a snappy quest in a creatively conceived world, a pleasant way to spend a couple of hours.
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SPAG

The gameplay is slightly uneven; there are some actions whose syntax might defeat the less persistent, notably the problem of a certain well. [...] There are several well-coded features, though, notably characters who manage to move around without obvious bugs (at least, not very many), a series of candies that can be regenerated, and a hint system in the form of a magical door that leads you back to the central office. Though the game revolves around magic, your contact with it is limited -- one instance -- and the story depends more on the silly characters in the village than on the ostensible plot. (Duncan Stevens)
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SynTax
I enjoyed the story in The Lost Spellmaker, but found nothing really new in the way of puzzles. [...] In conclusion it is an enjoyable but non-taxing short adventure.
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This is version 5 of this page, edited by Edward Lacey on 18 March 2013 at 2:26pm. - View Update History - Edit This Page - Add a News Item