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About the StorySpells are in short supply, and spellmakers are disappearing one by one. So your boss T sends you on a mission to find the famous Drew Tungshinach so that he may entertain the community further with his spells.
[--blurb from The Z-Files Catalogue]
Nominee, Best Individual NPC; Nominee, Best Individual PC - 1997 XYZZY Awards
-- Carl Muckenhoupt
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I can't deny that I personally find it quite refreshing to play a game where heterosexuality isn't the implied norm, but The Lost Spellmaker has more than that to recommend it. It's a snappy quest in a creatively conceived world, a pleasant way to spend a couple of hours.
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The gameplay is slightly uneven; there are some actions whose syntax might defeat the less persistent, notably the problem of a certain well. [...] There are several well-coded features, though, notably characters who manage to move around without obvious bugs (at least, not very many), a series of candies that can be regenerated, and a hint system in the form of a magical door that leads you back to the central office. Though the game revolves around magic, your contact with it is limited -- one instance -- and the story depends more on the silly characters in the village than on the ostensible plot. (Duncan Stevens)
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In the beginning there was nothing. From nothing light and darkness were born.
This is version 5 of this page, edited by Edward Lacey on 18 March 2013 at 2:26pm. - View Update History - Edit This Page - Add a News Item