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commute1.exe
MS-DOS Application
walkthru.txt
Walkthrough

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The Commute

by Kevin Copeland

Slice of life
1998

(based on 3 ratings)
1 member review

Game Details

Language: English (en)
Current Version: Release 1
License: Freeware
Baf's Guide ID: 482
IFID: Unknown
TUID: m0g5oijhy0b6hkkk

Awards

26th Place - 4th Annual Interactive Fiction Competition (1998)

Editorial Reviews

Baf's Guide


Minimalist little game about going to work, so poorly programmed that it's actually very funny in parts. For instance, you may end up riding your motorcycle into your house because you can't figure out how to get off it, and you're likely to get pulled over for speeding 10 times and get flat tires 10 more times. The writing is of a similar caliber--you'll note that you have a "helmut." As a game, in other words, this is awful; as comedy, it works just fine.

-- Duncan Stevens

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

Imagine if this was your day: You start out in your kitchen, where you drink your coffee and eat your toast. Then you try to figure out the layout of your two-room house (the two rooms are a kitchen and a hallway). All the while you're experiencing one epiphany after another about how much you love your life, except for having to go to work. Then you get your motorcycle helmet (which you think of as a "helmut") and your keys and head off to your important meeting on your motorcycle. Unfortunately, you get a flat tire almost immediately. Then you wait around while your hands get busy and fix the flat, a process which takes 30 seconds (I think you worked in an Indy 500 pit crew before you got your office job.) Then you get another flat tire, which you fix in an amazing 14 seconds. You get 8 more flat tires in the space of 6 minutes. Then you decide to make up for lost time by driving "just above the speed limit," and wouldn't you know, you get pulled over. The cop notices that you don't have your wallet, and kindly sends you home to fetch it. The drive home takes 7 seconds, and you drive your motorcycle through the house, because you have no idea how to get off of it. You haven't a clue where your wallet is, and when you try to get it, you think to yourself "I may not need that. I may, in fact, have it already." So you drive back out of the house and onto the road, but the same cop finds you, and sends you back home again, because you of course do need your wallet and don't have it already. But something about your hallway just makes you think otherwise. So back you go, and the cop pulls you over 5 more times before you decide to point your bike at an embankment and end your "leisurely drive" by smashing into the concrete at 98 miles an hour. OK, so maybe that last part doesn't happen, but you sure wish it could.
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A very hard-to-use homebrew parser with a bland game, July 5, 2017
by MathBrush
Related reviews: 15-30 minutes
This game uses a home-written parser for a story about travelling to work.

Hardly anything is implemented, like X or compass directions or inventory or disambiguation. You travel to work, passing several obstacles in the way.

The writing is really unusual, and I kind of like it and kind of don't. It's really, really overblown, something like "You stand here with your beautiful, gentle wife, basking in the happy glow of home life in your kitchen.."

The game's biggest merit is that must have been hard to program.

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This is version 2 of this page, edited by Paul O'Brian on 7 May 2008 at 1:18pm. - View Update History - Edit This Page - Add a News Item