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Nominee, Best Individual PC - 2005 XYZZY Awards
-- Carl Muckenhoupt
In this game you play the legendary Cimmerian barbarian, Conan, and your objective is simple. Kill everything. No, not every living thing. Everything. The walls of the room only escape Conan's mighty wrath because they "are already dead. Conan suspects that he killed them in an earlier episode."
Although a one room game, and as mentioned before, very short, some interesting puzzles exist here. None will stymie a veteran IF player for long, but they puzzles are fair and logical, if progressing to a logical extreme. There's not much of a plot or story to speak off, but given the source of the game, expecting one seems silly.
-- William McDuff
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Number of Reviews: 9
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So it's not very ambitious. Is it fun? Yeah, more or less, but I found that the implementation wasn't quite smooth enough and I actually got hung up on stupid things midway through the game. You have to kill things in a specific order, and if you try to deviate from this order, the game won't let you go forward; since I had completely the wrong idea about how to solve one of the puzzles, this left me stuck for longer than the game really deserved.
Then, too, the humor wasn't quite to my taste. It's supposed to be broad, I realize, but the one-note joke had worn out well before the game ended.
A game best described as one of those roadside games where you have to jump wooden pegs until you have one left. While it's possible to die early, it is also possible to get stuck in the middle. The game prevents you from making kills that may prevent later kills, which means you really can't get dead-ended. It also means you may be stalled without a clue on how to proceed.
Some of the puzzles infer a solution I couldn't apply, (Spoiler - click to show)as I kept trying to reach the torch to burn the wood golem; and others it seems where not enough clues are given in the descriptions to suggest an action, (Spoiler - click to show)like the table is killed not as you would think. Most of the solutions were obvious, but those last few unfortunately required a walkthrough. I would have liked a hint system.
Worth a short puzzle-solving playthrough.
Related reviews: ian haberkorn, one-room, short
Don't play it if: you want a bit more ambition in your IF than - well, almost nothing - and if you are easily enraged by the dumbing-down of the character of Conan as portrayed in external works.
A seemingly one-note joke of a game that actually does have a few puzzles, I'm not sure whether to praise Conan Kill Everything for keeping its admittedly simple premise brief, or wonder if a longer pastiche of the (now ubiquitous) dim-witted caricature of the character is in order.
But I won't be too picky. This is a fairly funny game, and the point of the joke is made. There are even some minor puzzles and a number of nice touches like Conan's reactions to kissing or cutting things. In sum, it's an OK time-waster.
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PollsThe following polls include votes for Conan Kill Everything:
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
Fun single-room games by Jeff Sonas
My kids (9 and 12) like to play IF games on my phone during car drives so they are looking for something quick and fun that doesn't require much mapping. What single-room adventures are out there?
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