Go to the game's main page
Number of Reviews: 1
Write a review
1 of 1 people found the following review helpful:Too tight to be true, October 8, 2017
by Marco Innocenti (Florence, Italy)I liked the setting and the tone of this game a lot. It's nice how the main character is build throughout the story and how you can still discover something about her in the very final scene. Unfortunately, the version I've been playing (original IFComp, first-day release) suffers from a series of drawbacks that spoiled some of the fun.
First of all, the mechanics. Having every single sequence as a puzzle which you have to solve to advance reminded me too much of those old-time games in the style of Robin of Sherwood by Brian Howarth. A little more space to maneuver wouldn't have harmed.
Second: large part of the game is solved by mechanically TALKing TO someone pretty obvious. The parser is reduced enough so that a handful of verbs are needed in total. Maybe, given how the story is nice and appealing, a choice-based text would have been more suited for the occasion. (ETA: this may sound arbitrary and a little bit too far, and it probably is: it was indeed more of a provocation than a real suggestion. We know how branching is/should be one of the main points in choice-based mechanics, and this was obviously not the intent of the author.)
Last: there's a lot of polish to undergo to make this title perfect. Objects that don't disappear in descriptions, others that stick in your inventory after jumps of years; typos (to whom I don't care much, but still there they are...); the lack of interaction with some of the descriptions and a couple of sudden deaths that can be solved only after one died, via UNDO.
This said: there's 6 different endings (which I wasn't able to find), and a lot of story to read and live. If this was given some more time to test it would have been 4 stars at least.
Was this review helpful to you? Yes No
More Options| Add a comment