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1958: Dancing With Fear

by Victor Ojuel profile

2017

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Reviews and Ratings

5 star:
(3)
4 star:
(8)
3 star:
(7)
2 star:
(0)
1 star:
(1)
Average Rating:
Number of Ratings: 19
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1-19 of 19


- Doug Orleans (Somerville, MA, USA), June 1, 2018

- Sobol (Russia), May 23, 2018

- Stas, March 29, 2018

- The Xenographer, January 7, 2018

- zeartless, November 18, 2017

- Xavid, November 17, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

1 of 1 people found the following review helpful:
A dancing-based historical game in a magnificent setting, November 16, 2017
by MathBrush
Related reviews: about 1 hour
Ojuel is a master of setting, and this is a great game. You play as an former dancer in 1958 in a communist Carribean country. You have to extricate something from a house party, but you don't know what it is.

The game has great storytelling, using flashbacks and conversation to good effect. I see it getting nominated for several XYZZYs.

There were several implementation difficulties, though, because it was sometimes hard to know what verbs to use. A post-comp release that implemented every command response contained in judges' reviews would not take much time, and would add the finishing touches to this already great game.

- Sam Kabo Ashwell (Seattle), November 16, 2017

- Mr. Patient (Saint Paul, Minn.), November 16, 2017

- Pseudavid, November 16, 2017

- smartgenes (Newcastle, UK), November 12, 2017

- sushabye, November 7, 2017

- lobespear, October 31, 2017

1 of 2 people found the following review helpful:
Too tight to be true, October 30, 2017
by Marco Innocenti (Florence, Italy)
I liked the setting and the tone of this game a lot. It's nice how the main character is build throughout the story and how you can still discover something about her in the very final scene. Unfortunately, the version I've been playing (original IFComp, first-day release) suffers from a series of drawbacks that spoiled some of the fun.

First of all, the mechanics. Having every single sequence as a puzzle which you have to solve to advance reminded me too much of those old-time games in the style of Robin of Sherwood by Brian Howarth. A little more space to maneuver wouldn't have harmed.

Second: large part of the game is solved by mechanically TALKing TO someone pretty obvious. The parser is reduced enough so that a handful of verbs are needed in total. Maybe, given how the story is nice and appealing, a choice-based text would have been more suited for the occasion. (ETA: this may sound arbitrary and a little bit too far, and it probably is: it was indeed more of a provocation than a real suggestion. We know how branching is/should be one of the main points in choice-based mechanics, and this was obviously not the intent of the author.)

Last: there's a lot of polish to undergo to make this title perfect. Objects that don't disappear in descriptions, others that stick in your inventory after jumps of years; typos (to whom I don't care much, but still there they are...); the lack of interaction with some of the descriptions and a couple of sudden deaths that can be solved only after one died, via UNDO.

This said: there's 6 different endings (which I wasn't able to find), and a lot of story to read and live. If this was given some more time to test it would have been 4 stars at least.

(ETA: I ended up giving 4 stars to this game anyway, as i understood, in comparison with other projects, that I was being too critical. The story is really cool and the games embraces you a lot, in a trip that I would do again, now that some weeks have passed.)

- E.K., October 25, 2017

- Mona Mae (South Africa), October 17, 2017

- Wanderlust, October 14, 2017

- Matt Bates, October 7, 2017


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