Hexteria Skaxis Qiameth

by Gabriel Floriano

2017

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Number of Ratings: 13
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1-13 of 13


- Edo, December 5, 2023

2 of 2 people found the following review helpful:
Some ideas about language untethered to story, September 9, 2018
by verityvirtue (London)
Related reviews: phlegmatic

This is a game about forming words and the nature of language. You can flick through clusters of syllables to form nigh unpronounceable words which later form the names of languages and places.

It calls to mind, for me, Emily Short’s procedurally generated almanac, The Annals of the Parrigues, as well as the style of 500 Apocalypses. The style is slightly formal, as one might find in a Borges short story. Polysyllabic words dot the prose like raisins in a bagel. HSQ includes the phrase “it's [sic] decipherment like a feverish hallucination”; the same applies to reading this game sometimes.

HSQ will probably make more sense if you’re familiar with linguistics concepts. Languages can be formed with different “basic units of thought”, and so on. And all this would be fascinating if there was a chance to use this knowledge practically.

Dear reader, there was not.

HSQ presents some rather interesting and original ideas, but without a narrative arc to bind everything together, remains an idea - an interesting one, but not quite a story.

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- Xavid, November 17, 2017

- Edward Lacey (Oxford, England), November 17, 2017

- tekket (Česká Lípa, Czech Republic), November 17, 2017

- Mr. Patient (Saint Paul, Minn.), November 17, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

- Pseudavid, November 16, 2017

2 of 2 people found the following review helpful:
A game about language and its intrinsic meaning, November 16, 2017
by MathBrush
Related reviews: less than 15 minutes

This game is centered around a language or collection of languages that the protagonist is trying to study.

The central mechanic is that you are presented with 3-syllable words that you can alter.

The discussion centers on the idea that language influences our thoughts and actions, and vice-versa.

I liked this game, but it didn't draw me in emotionally.

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- CMG (NYC), November 16, 2017

1 of 1 people found the following review helpful:
Nothing to see here, November 14, 2017

Presents the concept that people's thoughts can be shaped by their language. Yes, its the Sapir-Whorf Hypothesis as seen in the 2016 film "Arrival". So, what cool narrative does this game wrap around the central idea? Well, none. It simply presents a variation of that idea, gives you some clickable links to play with, and sits back. Job done? Not for me. It needed more than just some nice mock-19th century writing to engage me. A beginning, middle and end would help.

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- E.K., October 25, 2017

- Sobol (Russia), October 10, 2017


1-13 of 13 | Return to game's main page