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fable.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Fablesrc.zip *
This game requires an interpreter program - refer to the game's documentation for details.
fable.zip *
Contains FABLE.D$$
Requires an AGT interpreter - see Brass Lantern for download links.
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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A Fable

by Stan Heller

Surreal
1985

(based on 5 ratings)
1 member review

Game Details

Language: English (en)
Current Version: Release 3
License: Freeware
Development System: AGT
Baf's Guide ID: 84
IFIDs:  AGT-03500-00003E44
ZCODE-3-000715-797B
TUID: kbuiu2xayq5qagp8

Spoofed by Mystery Science Theater 3000 Presents "A Fable", by Graeme Cree

Editorial Reviews

Baf's Guide


A peculiar little psychodrama in which you wander dreamlike through the protagonist's thoughts and memories. Written, oddly enough, in the third person. Not very interactive, with only three objects and one puzzle. Some events are embedded in room descriptions, the sure sign of someone not quite grasping how the development system works. This game was floating around - first on BBS's, then on the net - for ten years before the author found out and issued a disclaimer. Apparently, it was written as demo code for AGT, and was never intended for public release.

-- Carl Muckenhoupt

SPAG
Apart from a few foggy areas each location (there are apparently only fifteen so the game is mercifully short) is a one or two paragraph scene reminiscent in style, but without the content, of some of Kafka's shortest works. They are apparently unrelated to each other, except that each seems as pointless and pretentious as the other. In most of these locations there is one item which you can manipulate, but to what end I could not say.
-- Julian Arnold
See the full review

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Number of Reviews: 1
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1 of 1 people found the following review helpful:
Buggy and not much to do, December 26, 2013
by Simon Deimel (Germany)
The game has a crazy quilt environment, a common device in surreal settings. Different rooms are patched to each other. It may contribute to a surreal atmosphere, but here it makes navigating the rooms and scenes more difficult. Talking about scenes: they are integrated into static room descriptions, so will happen every single time when the room is entered. That is something which I can live with, maybe even done on purpose. But then the room descriptions (and described scenes) reveal objects again and again when the room is entered, even if the object has been taken or moved into another room, but the thing is not actually there anymore. That is annoying. Which brings us to the next point: The room descriptions contain things and most of them are not implemented as objects, so dealing with them is met with a reply that this object is not existent. Which is frustrating and makes the player wonder if there is a reason to try any interaction.
The basic idea of the game may be fine -- I suppose it deals with a mental landscape of memories -- but the technical side leaves a lot to be desired.

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This is version 2 of this page, edited by Edward Lacey on 19 April 2013 at 6:09pm. - View Update History - Edit This Page - Add a News Item